Class reference

TileSet

Inherits Resource

Tile library for tilemaps.

Description

A TileSet is a library of tiles for a TileMapLayer. A TileSet handles a list of TileSetSource, each of them storing a set of tiles. Tiles can either be from a TileSetAtlasSource, which renders tiles out of a texture with support for physics, navigation, etc., or from a TileSetScenesCollectionSource, which exposes scene-based tiles. Tiles are referenced by using three IDs: their source ID, their atlas coordinates ID, and their alternative tile ID. A TileSet can be configured so that its tiles expose more or fewer properties. To do so, the TileSet resources use property layers, which you can add or remove depending on your needs. For example, adding a physics layer allows giving collision shapes to your tiles. Each layer has dedicated properties (physics layer and mask), so you may add several TileSet physics layers for each type of collision you need. See the functions to add new layers for more information.

Properties

int tile_layout = 0

For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), changes the way tiles are indexed in the TileMapLayer grid.

int tile_offset_axis = 0

For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), determines the offset axis.

int tile_shape = 0

The tile shape.

Vector2i tile_size = Vector2i(16, 16)

The tile size, in pixels. For all tile shapes, this size corresponds to the encompassing rectangle of the tile shape. This is thus the minimal cell size required in an atlas.

bool uv_clipping = false

Enables/Disable uv clipping when rendering the tiles.

Methods

void add_custom_data_layer(int to_position = -1)

Adds a custom data layer to the TileSet at the given position to_position in the array. If to_position is -1, adds it at the end of the array. Custom data layers allow assigning custom properties to atlas tiles.

void add_navigation_layer(int to_position = -1)

Adds a navigation layer to the TileSet at the given position to_position in the array. If to_position is -1, adds it at the end of the array. Navigation layers allow assigning a navigable area to atlas tiles.

void add_occlusion_layer(int to_position = -1)

Adds an occlusion layer to the TileSet at the given position to_position in the array. If to_position is -1, adds it at the end of the array. Occlusion layers allow assigning occlusion polygons to atlas tiles.

void add_physics_layer(int to_position = -1)

Adds a physics layer to the TileSet at the given position to_position in the array. If to_position is -1, adds it at the end of the array. Physics layers allow assigning collision polygons to atlas tiles.

int add_source(TileSetSource source, int atlas_source_id_override = -1)

Adds a TileSetSource to the TileSet. If atlas_source_id_override is not -1, also set its source ID. Otherwise, a unique identifier is automatically generated. The function returns the added source ID or -1 if the source could not be added. Warning: A source cannot belong to two TileSets at the same time. If the added source was attached to another TileSet, it will be removed from that one.

void add_terrain(int terrain_set, int to_position = -1)

Adds a new terrain to the given terrain set terrain_set at the given position to_position in the array. If to_position is -1, adds it at the end of the array.

void add_terrain_set(int to_position = -1)

Adds a new terrain set at the given position to_position in the array. If to_position is -1, adds it at the end of the array.

void cleanup_invalid_tile_proxies()

Clears tile proxies pointing to invalid tiles.

void clear_tile_proxies()

Clears all tile proxies.

Array get_alternative_level_tile_proxy(int source_from, Vector2i coords_from, int alternative_from)

Returns the alternative-level proxy for the given identifiers. The returned array contains the three proxie's target identifiers (source ID, atlas coords ID and alternative tile ID). If the TileSet has no proxy for the given identifiers, returns an empty Array.

Array get_coords_level_tile_proxy(int source_from, Vector2i coords_from)

Returns the coordinate-level proxy for the given identifiers. The returned array contains the two target identifiers of the proxy (source ID and atlas coordinates ID). If the TileSet has no proxy for the given identifiers, returns an empty Array.

int get_custom_data_layer_by_name(String layer_name) const

Returns the index of the custom data layer identified by the given name.

String get_custom_data_layer_name(int layer_index) const

Returns the name of the custom data layer identified by the given index.

int get_custom_data_layer_type(int layer_index) const

Returns the type of the custom data layer identified by the given index.

int get_custom_data_layers_count() const

Returns the custom data layers count.

bool get_navigation_layer_layer_value(int layer_index, int layer_number) const

Returns whether or not the specified navigation layer of the TileSet navigation data layer identified by the given layer_index is enabled, given a navigation_layers layer_number between 1 and 32.

int get_navigation_layer_layers(int layer_index) const

Returns the navigation layers (as in the Navigation server) of the given TileSet navigation layer.

int get_navigation_layers_count() const

Returns the navigation layers count.

int get_next_source_id() const

Returns a new unused source ID. This generated ID is the same that a call to add_source() would return.

int get_occlusion_layer_light_mask(int layer_index) const

Returns the light mask of the occlusion layer.

bool get_occlusion_layer_sdf_collision(int layer_index) const

Returns if the occluders from this layer use sdf_collision.

int get_occlusion_layers_count() const

Returns the occlusion layers count.

int get_physics_layer_collision_layer(int layer_index) const

Returns the collision layer (as in the physics server) bodies on the given TileSet's physics layer are in.

int get_physics_layer_collision_mask(int layer_index) const

Returns the collision mask of bodies on the given TileSet's physics layer.

float get_physics_layer_collision_priority(int layer_index) const

Returns the collision priority of bodies on the given TileSet's physics layer.

PhysicsMaterial get_physics_layer_physics_material(int layer_index) const

Returns the physics material of bodies on the given TileSet's physics layer.

int get_physics_layers_count() const

Returns the physics layers count.

int get_source_count() const

Returns the number of TileSetSource in this TileSet.

int get_source_id(int index) const

Returns the source ID for source with index index.

int get_source_level_tile_proxy(int source_from)

Returns the source-level proxy for the given source identifier. If the TileSet has no proxy for the given identifier, returns -1.

Color get_terrain_color(int terrain_set, int terrain_index) const

Returns a terrain's color.

String get_terrain_name(int terrain_set, int terrain_index) const

Returns a terrain's name.

int get_terrain_set_mode(int terrain_set) const

Returns a terrain set mode.

int get_terrain_sets_count() const

Returns the terrain sets count.

int get_terrains_count(int terrain_set) const

Returns the number of terrains in the given terrain set.

bool has_alternative_level_tile_proxy(int source_from, Vector2i coords_from, int alternative_from)

Returns if there is an alternative-level proxy for the given identifiers.

bool has_coords_level_tile_proxy(int source_from, Vector2i coords_from)

Returns if there is a coodinates-level proxy for the given identifiers.

bool has_custom_data_layer_by_name(String layer_name) const

Returns if there is a custom data layer named layer_name.

bool has_source(int source_id) const

Returns if this TileSet has a source for the given source ID.

bool has_source_level_tile_proxy(int source_from)

Returns if there is a source-level proxy for the given source ID.

Array map_tile_proxy(int source_from, Vector2i coords_from, int alternative_from) const

According to the configured proxies, maps the provided identifiers to a new set of identifiers. The source ID, atlas coordinates ID and alternative tile ID are returned as a 3 elements Array. This function first look for matching alternative-level proxies, then coordinates-level proxies, then source-level proxies. If no proxy corresponding to provided identifiers are found, returns the same values the ones used as arguments.

void move_custom_data_layer(int layer_index, int to_position)

Moves the custom data layer at index layer_index to the given position to_position in the array. Also updates the atlas tiles accordingly.

void move_navigation_layer(int layer_index, int to_position)

Moves the navigation layer at index layer_index to the given position to_position in the array. Also updates the atlas tiles accordingly.

void move_occlusion_layer(int layer_index, int to_position)

Moves the occlusion layer at index layer_index to the given position to_position in the array. Also updates the atlas tiles accordingly.

void move_physics_layer(int layer_index, int to_position)

Moves the physics layer at index layer_index to the given position to_position in the array. Also updates the atlas tiles accordingly.

void move_terrain(int terrain_set, int terrain_index, int to_position)

Moves the terrain at index terrain_index for terrain set terrain_set to the given position to_position in the array. Also updates the atlas tiles accordingly.

void move_terrain_set(int terrain_set, int to_position)

Moves the terrain set at index terrain_set to the given position to_position in the array. Also updates the atlas tiles accordingly.

void remove_alternative_level_tile_proxy(int source_from, Vector2i coords_from, int alternative_from)

Removes an alternative-level proxy for the given identifiers.

void remove_coords_level_tile_proxy(int source_from, Vector2i coords_from)

Removes a coordinates-level proxy for the given identifiers.

void remove_custom_data_layer(int layer_index)

Removes the custom data layer at index layer_index. Also updates the atlas tiles accordingly.

void remove_navigation_layer(int layer_index)

Removes the navigation layer at index layer_index. Also updates the atlas tiles accordingly.

void remove_occlusion_layer(int layer_index)

Removes the occlusion layer at index layer_index. Also updates the atlas tiles accordingly.

void remove_physics_layer(int layer_index)

Removes the physics layer at index layer_index. Also updates the atlas tiles accordingly.

void remove_source(int source_id)

Removes the source with the given source ID.

void remove_source_level_tile_proxy(int source_from)

Removes a source-level tile proxy.

void remove_terrain(int terrain_set, int terrain_index)

Removes the terrain at index terrain_index in the given terrain set terrain_set. Also updates the atlas tiles accordingly.

void remove_terrain_set(int terrain_set)

Removes the terrain set at index terrain_set. Also updates the atlas tiles accordingly.

void set_alternative_level_tile_proxy(int source_from, Vector2i coords_from, int alternative_from, int source_to, Vector2i coords_to, int alternative_to)

Create an alternative-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers. Proxied tiles can be automatically replaced in TileMapLayer nodes using the editor.

void set_coords_level_tile_proxy(int p_source_from, Vector2i coords_from, int source_to, Vector2i coords_to)

Creates a coordinates-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers. The alternative tile ID is kept the same when using coordinates-level proxies. Proxied tiles can be automatically replaced in TileMapLayer nodes using the editor.

void set_custom_data_layer_name(int layer_index, String layer_name)

Sets the name of the custom data layer identified by the given index. Names are identifiers of the layer therefore if the name is already taken it will fail and raise an error.

void set_custom_data_layer_type(int layer_index, int layer_type)

Sets the type of the custom data layer identified by the given index.

void set_navigation_layer_layer_value(int layer_index, int layer_number, bool value)

Based on value, enables or disables the specified navigation layer of the TileSet navigation data layer identified by the given layer_index, given a navigation_layers layer_number between 1 and 32.

void set_navigation_layer_layers(int layer_index, int layers)

Sets the navigation layers (as in the navigation server) for navigation regions in the given TileSet navigation layer.

void set_occlusion_layer_light_mask(int layer_index, int light_mask)

Sets the occlusion layer (as in the rendering server) for occluders in the given TileSet occlusion layer.

void set_occlusion_layer_sdf_collision(int layer_index, bool sdf_collision)

Enables or disables SDF collision for occluders in the given TileSet occlusion layer.

void set_physics_layer_collision_layer(int layer_index, int layer)

Sets the collision layer (as in the physics server) for bodies in the given TileSet physics layer.

void set_physics_layer_collision_mask(int layer_index, int mask)

Sets the collision mask for bodies in the given TileSet physics layer.

void set_physics_layer_collision_priority(int layer_index, float priority)

Sets the collision priority for bodies in the given TileSet physics layer.

void set_physics_layer_physics_material(int layer_index, PhysicsMaterial physics_material)

Sets the physics material for bodies in the given TileSet physics layer.

void set_source_id(int source_id, int new_source_id)

Changes a source's ID.

void set_source_level_tile_proxy(int source_from, int source_to)

Creates a source-level proxy for the given source ID. A proxy will map set of tile identifiers to another set of identifiers. Both the atlas coordinates ID and the alternative tile ID are kept the same when using source-level proxies. Proxied tiles can be automatically replaced in TileMapLayer nodes using the editor.

void set_terrain_color(int terrain_set, int terrain_index, Color color)

Sets a terrain's color. This color is used for identifying the different terrains in the TileSet editor.

void set_terrain_name(int terrain_set, int terrain_index, String name)

Sets a terrain's name.

void set_terrain_set_mode(int terrain_set, int mode)

Sets a terrain mode. Each mode determines which bits of a tile shape is used to match the neighboring tiles' terrains.

Constants

TILE_SHAPE_SQUARE = 0

Enum: TileShape

Rectangular tile shape.

TILE_SHAPE_ISOMETRIC = 1

Enum: TileShape

Diamond tile shape (for isometric look). Note: Isometric TileSet works best if all sibling TileMapLayers and their parent inheriting from Node2D have Y-sort enabled.

TILE_SHAPE_HALF_OFFSET_SQUARE = 2

Enum: TileShape

Rectangular tile shape with one row/column out of two offset by half a tile.

TILE_SHAPE_HEXAGON = 3

Enum: TileShape

Hexagonal tile shape.

TILE_LAYOUT_STACKED = 0

Enum: TileLayout

Tile coordinates layout where both axis stay consistent with their respective local horizontal and vertical axis.

TILE_LAYOUT_STACKED_OFFSET = 1

Enum: TileLayout

Same as TILE_LAYOUT_STACKED, but the first half-offset is negative instead of positive.

TILE_LAYOUT_STAIRS_RIGHT = 2

Enum: TileLayout

Tile coordinates layout where the horizontal axis stay horizontal, and the vertical one goes down-right.

TILE_LAYOUT_STAIRS_DOWN = 3

Enum: TileLayout

Tile coordinates layout where the vertical axis stay vertical, and the horizontal one goes down-right.

TILE_LAYOUT_DIAMOND_RIGHT = 4

Enum: TileLayout

Tile coordinates layout where the horizontal axis goes up-right, and the vertical one goes down-right.

TILE_LAYOUT_DIAMOND_DOWN = 5

Enum: TileLayout

Tile coordinates layout where the horizontal axis goes down-right, and the vertical one goes down-left.

TILE_OFFSET_AXIS_HORIZONTAL = 0

Enum: TileOffsetAxis

Horizontal half-offset.

TILE_OFFSET_AXIS_VERTICAL = 1

Enum: TileOffsetAxis

Vertical half-offset.

CELL_NEIGHBOR_RIGHT_SIDE = 0

Enum: CellNeighbor

Neighbor on the right side.

CELL_NEIGHBOR_RIGHT_CORNER = 1

Enum: CellNeighbor

Neighbor in the right corner.

CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE = 2

Enum: CellNeighbor

Neighbor on the bottom right side.

CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER = 3

Enum: CellNeighbor

Neighbor in the bottom right corner.

CELL_NEIGHBOR_BOTTOM_SIDE = 4

Enum: CellNeighbor

Neighbor on the bottom side.

CELL_NEIGHBOR_BOTTOM_CORNER = 5

Enum: CellNeighbor

Neighbor in the bottom corner.

CELL_NEIGHBOR_BOTTOM_LEFT_SIDE = 6

Enum: CellNeighbor

Neighbor on the bottom left side.

CELL_NEIGHBOR_BOTTOM_LEFT_CORNER = 7

Enum: CellNeighbor

Neighbor in the bottom left corner.

CELL_NEIGHBOR_LEFT_SIDE = 8

Enum: CellNeighbor

Neighbor on the left side.

CELL_NEIGHBOR_LEFT_CORNER = 9

Enum: CellNeighbor

Neighbor in the left corner.

CELL_NEIGHBOR_TOP_LEFT_SIDE = 10

Enum: CellNeighbor

Neighbor on the top left side.

CELL_NEIGHBOR_TOP_LEFT_CORNER = 11

Enum: CellNeighbor

Neighbor in the top left corner.

CELL_NEIGHBOR_TOP_SIDE = 12

Enum: CellNeighbor

Neighbor on the top side.

CELL_NEIGHBOR_TOP_CORNER = 13

Enum: CellNeighbor

Neighbor in the top corner.

CELL_NEIGHBOR_TOP_RIGHT_SIDE = 14

Enum: CellNeighbor

Neighbor on the top right side.

CELL_NEIGHBOR_TOP_RIGHT_CORNER = 15

Enum: CellNeighbor

Neighbor in the top right corner.

TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0

Enum: TerrainMode

Requires both corners and side to match with neighboring tiles' terrains.

TERRAIN_MODE_MATCH_CORNERS = 1

Enum: TerrainMode

Requires corners to match with neighboring tiles' terrains.

TERRAIN_MODE_MATCH_SIDES = 2

Enum: TerrainMode

Requires sides to match with neighboring tiles' terrains.

Tutorials

Source revision 5592dc3a7a61
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