Class reference

EditorInspectorPlugin

Inherits RefCounted

Plugin for adding custom property editors on the inspector.

Description

EditorInspectorPlugin allows adding custom property editors to EditorInspector. When an object is edited, the _can_handle() function is called and must return true if the object type is supported. If supported, the function _parse_begin() will be called, allowing to place custom controls at the beginning of the class. Subsequently, the _parse_category() and _parse_property() are called for every category and property. They offer the ability to add custom controls to the inspector too. Finally, _parse_end() will be called. On each of these calls, the "add" functions can be called. To use EditorInspectorPlugin, register it using the EditorPlugin.add_inspector_plugin() method first.

Methods

bool _can_handle(Object object) virtual const

Returns true if this object can be handled by this plugin.

void _parse_begin(Object object) virtual

Called to allow adding controls at the beginning of the property list for object.

void _parse_category(Object object, String category) virtual

Called to allow adding controls at the beginning of a category in the property list for object.

void _parse_end(Object object) virtual

Called to allow adding controls at the end of the property list for object.

void _parse_group(Object object, String group) virtual

Called to allow adding controls at the beginning of a group or a sub-group in the property list for object.

bool _parse_property(Object object, int type, String name, int hint_type, String hint_string, int usage_flags, bool wide) virtual

Called to allow adding property-specific editors to the property list for object. The added editor control must extend EditorProperty. Returning true removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.

void add_custom_control(Control control)

Adds a custom control, which is not necessarily a property editor.

void add_property_editor(String property, Control editor, bool add_to_end = false, String label = "")

Adds a property editor for an individual property. The editor control must extend EditorProperty. There can be multiple property editors for a property. If add_to_end is true, this newly added editor will be displayed after all the other editors of the property whose add_to_end is false. For example, the editor uses this parameter to add an "Edit Region" button for Sprite2D.region_rect below the regular Rect2 editor. label can be used to choose a custom label for the property editor in the inspector. If left empty, the label is computed from the name of the property instead.

Tutorials

Source revision 5592dc3a7a61
Connection interrupted. Reload×

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.