Class reference

EditorExportPlugin

Inherits RefCounted

A script that is executed when exporting the project.

Description

EditorExportPlugins are automatically invoked whenever the user exports the project. Their most common use is to determine what files are being included in the exported project. For each plugin, _export_begin() is called at the beginning of the export process and then _export_file() is called for each exported file. To use EditorExportPlugin, register it using the EditorPlugin.add_export_plugin() method first.

Methods

Resource _customize_resource(Resource resource, String path) virtual required

Customize a resource. If changes are made to it, return the same or a new resource. Otherwise, return null. When a new resource is returned, resource will be replaced by a copy of the new resource. The path argument is only used when customizing an actual file, otherwise this means that this resource is part of another one and it will be empty. Implementing this method is required if _begin_customize_resources() returns true. Note: When customizing any of the following types and returning another resource, the other resource should not be skipped using skip() in _export_file(): - AtlasTexture - CompressedCubemap - CompressedCubemapArray - CompressedTexture2D - CompressedTexture2DArray - CompressedTexture3D

Node _customize_scene(Node scene, String path) virtual required

Customize a scene. If changes are made to it, return the same or a new scene. Otherwise, return null. If a new scene is returned, it is up to you to dispose of the old one. Implementing this method is required if _begin_customize_scenes() returns true.

void _end_customize_resources() virtual

This is called when the customization process for resources ends.

void _end_customize_scenes() virtual

This is called when the customization process for scenes ends.

void _export_begin(PackedStringArray features, bool is_debug, String path, int flags) virtual

Virtual method to be overridden by the user. It is called when the export starts and provides all information about the export. features is the list of features for the export, is_debug is true for debug builds, path is the target path for the exported project. flags is only used when running a runnable profile, e.g. when using native run on Android.

void _export_end() virtual

Virtual method to be overridden by the user. Called when the export is finished.

void _export_file(String path, String type, PackedStringArray features) virtual

Virtual method to be overridden by the user. Called for each exported file before _customize_resource() and _customize_scene(). The arguments can be used to identify the file. path is the path of the file, type is the Resource represented by the file (e.g. PackedScene), and features is the list of features for the export. Calling skip() inside this callback will make the file not included in the export.

PackedStringArray _get_android_dependencies(EditorExportPlatform platform, bool debug) virtual const

Virtual method to be overridden by the user. This is called to retrieve the set of Android dependencies provided by this plugin. Each returned Android dependency should have the format of an Android remote binary dependency: org.godot.example:my-plugin:0.0.0 For more information see Android documentation on dependencies. Note: Only supported on Android and requires EditorExportPlatformAndroid.gradle_build/use_gradle_build to be enabled.

PackedStringArray _get_android_dependencies_maven_repos(EditorExportPlatform platform, bool debug) virtual const

Virtual method to be overridden by the user. This is called to retrieve the URLs of Maven repositories for the set of Android dependencies provided by this plugin. For more information see Gradle documentation on dependency management. Note: Google's Maven repo and the Maven Central repo are already included by default. Note: Only supported on Android and requires EditorExportPlatformAndroid.gradle_build/use_gradle_build to be enabled.

PackedStringArray _get_android_libraries(EditorExportPlatform platform, bool debug) virtual const

Virtual method to be overridden by the user. This is called to retrieve the local paths of the Android libraries archive (AAR) files provided by this plugin. Note: Relative paths must be relative to Redot's res://addons/ directory. For example, an AAR file located under res://addons/hello_world_plugin/HelloWorld.release.aar can be returned as an absolute path using res://addons/hello_world_plugin/HelloWorld.release.aar or a relative path using hello_world_plugin/HelloWorld.release.aar. Note: Only supported on Android and requires EditorExportPlatformAndroid.gradle_build/use_gradle_build to be enabled.

int _get_customization_configuration_hash() virtual required const

Return a hash based on the configuration passed (for both scenes and resources). This helps keep separate caches for separate export configurations. Implementing this method is required if _begin_customize_resources() returns true.

bool _get_export_option_visibility(EditorExportPlatform platform, String option) virtual const

Validates option and returns the visibility for the specified platform. The default implementation returns true for all options.

String _get_export_option_warning(EditorExportPlatform platform, String option) virtual const

Check the requirements for the given option and return a non-empty warning string if they are not met. Note: Use get_option() to check the value of the export options.

Dictionary[] _get_export_options(EditorExportPlatform platform) virtual const

Return a list of export options that can be configured for this export plugin. Each element in the return value is a Dictionary with the following keys: - option: A dictionary with the structure documented by Object.get_property_list(), but all keys are optional. - default_value: The default value for this option. - update_visibility: An optional boolean value. If set to true, the preset will emit Object.property_list_changed when the option is changed.

Dictionary _get_export_options_overrides(EditorExportPlatform platform) virtual const

Return a Dictionary of override values for export options, that will be used instead of user-provided values. Overridden options will be hidden from the user interface.

				class MyExportPlugin extends EditorExportPlugin:
					func _get_name() -> String:
						return "MyExportPlugin"

					func _supports_platform(platform) -> bool:
						if platform is EditorExportPlatformPC:
							# Run on all desktop platforms including Windows, MacOS and Linux.
							return true
						return false

					func _get_export_options_overrides(platform) -> Dictionary:
						# Override "Embed PCK" to always be enabled.
						return {
							"binary_format/embed_pck": true,
						}
				

String _get_name() virtual required const

Return the name identifier of this plugin (for future identification by the exporter). The plugins are sorted by name before exporting. Implementing this method is required.

bool _supports_platform(EditorExportPlatform platform) virtual const

Return true if the plugin supports the given platform.

PackedByteArray _update_android_prebuilt_manifest(EditorExportPlatform platform, PackedByteArray manifest_data) virtual const

Provide access to the Android prebuilt manifest and allows the plugin to modify it if needed. Implementers of this virtual method should take the binary manifest data from manifest_data, copy it, modify it, and then return it with the modifications. If no modifications are needed, then an empty PackedByteArray should be returned.

void add_apple_embedded_platform_bundle_file(String path)

Adds an Apple embedded platform bundle file from the given path to the exported project.

void add_apple_embedded_platform_cpp_code(String code)

Adds C++ code to the Apple embedded platform export. The final code is created from the code appended by each active export plugin.

void add_apple_embedded_platform_embedded_framework(String path)

Adds a dynamic library (*.dylib, *.framework) to the Linking Phase in the Apple embedded platform's Xcode project and embeds it into the resulting binary. Note: For static libraries (*.a), this works in the same way as add_apple_embedded_platform_framework(). Note: This method should not be used for System libraries as they are already present on the device.

void add_apple_embedded_platform_framework(String path)

Adds a static library (*.a) or a dynamic library (*.dylib, *.framework) to the Linking Phase to the Apple embedded platform's Xcode project.

void add_apple_embedded_platform_linker_flags(String flags)

Adds linker flags for the Apple embedded platform export.

void add_apple_embedded_platform_plist_content(String plist_content)

Adds additional fields to the Apple embedded platform's project Info.plist file.

void add_apple_embedded_platform_project_static_lib(String path)

Adds a static library from the given path to the Apple embedded platform project.

void add_file(String path, PackedByteArray file, bool remap)

Adds a custom file to be exported. path is the virtual path that can be used to load the file, file is the binary data of the file. When called inside _export_file() and remap is true, the current file will not be exported, but instead remapped to this custom file. remap is ignored when called in other places. file will not be imported, so consider using _customize_resource() to remap imported resources.

void add_macos_plugin_file(String path)

Adds file or directory matching path to PlugIns directory of macOS app bundle. Note: This is useful only for macOS exports.

void add_shared_object(String path, PackedStringArray tags, String target)

Adds a shared object or a directory containing only shared objects with the given tags and destination path. Note: In case of macOS exports, those shared objects will be added to Frameworks directory of app bundle. In case of a directory code-sign will error if you place non code object in directory.

void skip()

To be called inside _export_file(). Skips the current file, so it's not included in the export.

Tutorials

Source revision 5592dc3a7a61
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