Class reference
RemoteTransform3D
Inherits Node3D
RemoteTransform3D pushes its own Transform3D to another Node3D derived Node in the scene.
Description
RemoteTransform3D pushes its own Transform3D to another Node3D derived Node (called the remote node) in the scene. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
Properties
NodePath remote_path = NodePath("")
NodePath remote_path = NodePath("")The NodePath to the remote node, relative to the RemoteTransform3D's position in the scene.
bool update_position = true
bool update_position = trueIf true, the remote node's position is updated.
bool update_rotation = true
bool update_rotation = trueIf true, the remote node's rotation is updated.
bool update_scale = true
bool update_scale = trueIf true, the remote node's scale is updated.
bool use_global_coordinates = true
bool use_global_coordinates = trueIf true, global coordinates are used. If false, local coordinates are used.
Methods
void force_update_cache()
RemoteTransform3D caches the remote node. It may not notice if the remote node disappears; force_update_cache() forces it to update the cache again.