Class reference

AudioStreamGeneratorPlayback

Inherits AudioStreamPlaybackResampled

Plays back audio generated using AudioStreamGenerator.

Description

This class is meant to be used with AudioStreamGenerator to play back the generated audio in real-time.

Methods

bool can_push_buffer(int amount) const

Returns true if a buffer of the size amount can be pushed to the audio sample data buffer without overflowing it, false otherwise.

void clear_buffer()

Clears the audio sample data buffer.

int get_frames_available() const

Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is 0, the buffer is full.

int get_skips() const

Returns the number of times the playback skipped due to a buffer underrun in the audio sample data. This value is reset at the start of the playback.

bool push_buffer(PackedVector2Array frames)

Pushes several audio data frames to the buffer. This is usually more efficient than push_frame() in C# and compiled languages via GDExtension, but push_buffer() may be less efficient in GDScript.

bool push_frame(Vector2 frame)

Pushes a single audio data frame to the buffer. This is usually less efficient than push_buffer() in C# and compiled languages via GDExtension, but push_frame() may be more efficient in GDScript.

Tutorials

Source revision 5592dc3a7a61
Connection interrupted. Reload×

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.