Class reference

RenderSceneBuffersConfiguration

Inherits RefCounted

Configuration object used to setup a RenderSceneBuffers object.

Description

This configuration object is created and populated by the render engine on a viewport change and used to (re)configure a RenderSceneBuffers object.

Properties

int anisotropic_filtering_level = 2

Level of the anisotropic filter.

float fsr_sharpness = 0.0

FSR Sharpness applicable if FSR upscaling is used.

Vector2i internal_size = Vector2i(0, 0)

The size of the 3D render buffer used for rendering.

int msaa_3d = 0

The MSAA mode we're using for 3D rendering.

RID render_target = RID()

The render target associated with these buffer.

int screen_space_aa = 0

The requested screen space AA applied in post processing.

Vector2i target_size = Vector2i(0, 0)

The target (upscale) size if scaling is used.

float texture_mipmap_bias = 0.0

Bias applied to mipmaps.

int view_count = 1

The number of views we're rendering.

Source revision 5592dc3a7a61
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