Class reference
VisualShaderNodeFloatParameter
Inherits VisualShaderNodeParameter
A scalar float parameter to be used within the visual shader graph.
Description
Translated to uniform float in the shader language.
Properties
float default_value = 0.0
float default_value = 0.0A default value to be assigned within the shader.
bool default_value_enabled = false
bool default_value_enabled = falseEnables usage of the default_value.
int hint = 0
int hint = 0A hint applied to the uniform, which controls the values it can take when set through the Inspector.
float max = 1.0
float max = 1.0Minimum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.
float min = 0.0
float min = 0.0Maximum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.
float step = 0.1
float step = 0.1Step (increment) value for the range hint with step. Used if hint is set to HINT_RANGE_STEP.
Constants
HINT_NONE = 0
No hint used.
HINT_RANGE = 1
A range hint for scalar value, which limits possible input values between min and max. Translated to hint_range(min, max) in shader code.
HINT_RANGE_STEP = 2
A range hint for scalar value with step, which limits possible input values between min and max, with a step (increment) of step). Translated to hint_range(min, max, step) in shader code.
HINT_MAX = 3
Represents the size of the Hint enum.