Class reference

CSGTorus3D

Inherits CSGPrimitive3D

A CSG Torus shape.

Description

This node allows you to create a torus for use with the CSG system. Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Properties

float inner_radius = 0.5

The inner radius of the torus.

Material material

The material used to render the torus.

float outer_radius = 1.0

The outer radius of the torus.

int ring_sides = 6

The number of edges each ring of the torus is constructed of.

int sides = 8

The number of slices the torus is constructed of.

bool smooth_faces = true

If true the normals of the torus are set to give a smooth effect making the torus seem rounded. If false the torus will have a flat shaded look.

Tutorials

Source revision 5592dc3a7a61
Connection interrupted. Reload×

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.