Class reference

float

A built-in type for floating-point numbers.

Description

The float built-in type is a 64-bit double-precision floating-point number, equivalent to double in C++. This type has 14 reliable decimal digits of precision. The maximum value of float is approximately 1.79769e308, and the minimum is approximately -1.79769e308. Many methods and properties in the engine use 32-bit single-precision floating-point numbers instead, equivalent to [code skip-lint]float[/code] in C++, which have 6 reliable decimal digits of precision. For data structures such as Vector2 and Vector3, Redot uses 32-bit floating-point numbers by default, but it can be changed to use 64-bit doubles if Redot is compiled with the precision=double option. Math done using the float type is not guaranteed to be exact and will often result in small errors. You should usually use the @GlobalScope.is_equal_approx() and @GlobalScope.is_zero_approx() methods instead of == to compare float values for equality.

Constructors

float float()

Constructs a default-initialized float set to 0.0.

float float(bool from)

Cast a bool value to a floating-point value, float(true) will be equal to 1.0 and float(false) will be equal to 0.0.

float float(int from)

Cast an int value to a floating-point value, float(1) will be equal to 1.0.

Operators

bool operator !=(float right)

Returns true if two floats are different from each other. Note: @GDScript.NAN doesn't behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.

bool operator !=(int right)

Returns true if the integer has different value than the float.

Color operator *(Color right)

Multiplies each component of the Color, including the alpha, by the given float.

				print(1.5 * Color(0.5, 0.5, 0.5)) # Prints (0.75, 0.75, 0.75, 1.5)
				

Quaternion operator *(Quaternion right)

Multiplies each component of the Quaternion by the given float. This operation is not meaningful on its own, but it can be used as a part of a larger expression.

Vector2 operator *(Vector2 right)

Multiplies each component of the Vector2 by the given float.

				print(2.5 * Vector2(1, 3)) # Prints (2.5, 7.5)
				

Vector3 operator *(Vector3i right)

Multiplies each component of the Vector3i by the given float. Returns a Vector3.

				print(0.9 * Vector3i(10, 15, 20)) # Prints (9.0, 13.5, 18.0)
				

Vector4 operator *(Vector4i right)

Multiplies each component of the Vector4i by the given float. Returns a Vector4.

				print(0.9 * Vector4i(10, 15, 20, -10)) # Prints (9.0, 13.5, 18.0, -9.0)
				

float operator **(int right)

Raises a float to a power of an int. The result is a float.

				print(0.9**3) # 0.729
				

float operator -(float right)

Subtracts a float from a float.

bool operator <(float right)

Returns true if the left float is less than the right one. Note: @GDScript.NAN doesn't behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.

bool operator <(int right)

Returns true if this float is less than the given int.

bool operator <=(float right)

Returns true if the left float is less than or equal to the right one. Note: @GDScript.NAN doesn't behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.

bool operator <=(int right)

Returns true if this float is less than or equal to the given int.

bool operator ==(int right)

Returns true if the float and the given int are equal.

bool operator >(float right)

Returns true if the left float is greater than the right one. Note: @GDScript.NAN doesn't behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.

bool operator >(int right)

Returns true if this float is greater than the given int.

bool operator >=(float right)

Returns true if the left float is greater than or equal to the right one. Note: @GDScript.NAN doesn't behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.

bool operator >=(int right)

Returns true if this float is greater than or equal to the given int.

float operator unary+()

Returns the same value as if the + was not there. Unary + does nothing, but sometimes it can make your code more readable.

float operator unary-()

Returns the negative value of the float. If positive, turns the number negative. If negative, turns the number positive. With floats, the number zero can be either positive or negative.

Tutorials

Source revision 5592dc3a7a61
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