Class reference
SpringBoneCollision3D
Inherits Node3D
A base class of the collision that interacts with SpringBoneSimulator3D.
Description
A collision can be a child of SpringBoneSimulator3D. If it is not a child of SpringBoneSimulator3D, it has no effect. The colliding and sliding are done in the SpringBoneSimulator3D's modification process in order of its collision list which is set by SpringBoneSimulator3D.set_collision_path(). If SpringBoneSimulator3D.are_all_child_collisions_enabled() is true, the order matches SceneTree. If bone is set, it synchronizes with the bone pose of the ancestor Skeleton3D, which is done in before the SpringBoneSimulator3D's modification process as the pre-process. Warning: A scaled SpringBoneCollision3D will likely not behave as expected. Make sure that the parent Skeleton3D and its bones are not scaled.
Properties
int bone = -1
int bone = -1The index of the attached bone.
String bone_name = ""
String bone_name = ""The name of the attached bone.
Vector3 position_offset
Vector3 position_offsetThe offset of the position from Skeleton3D's bone pose position.
Quaternion rotation_offset
Quaternion rotation_offsetThe offset of the rotation from Skeleton3D's bone pose rotation.
Methods
Skeleton3D get_skeleton() const
Skeleton3D get_skeleton() constGet parent Skeleton3D node of the parent SpringBoneSimulator3D if found.