Class reference

PhysicsServer3DRenderingServerHandler

Inherits Object

A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server() with a rendering handler for soft bodies.

Methods

void _set_normal(int vertex_id, Vector3 normal) virtual required

Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id. Note: The normal parameter used to be of type const void* prior to Godot 4.2.

void _set_vertex(int vertex_id, Vector3 vertex) virtual required

Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id. Note: The vertex parameter used to be of type const void* prior to Godot 4.2.

void set_normal(int vertex_id, Vector3 normal)

Sets the normal for the SoftBody3D vertex at the index specified by vertex_id.

void set_vertex(int vertex_id, Vector3 vertex)

Sets the position for the SoftBody3D vertex at the index specified by vertex_id.

Source revision 5592dc3a7a61
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