Class reference
PhysicsServer3DRenderingServerHandler
Inherits Object
A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server() with a rendering handler for soft bodies.
Methods
void _set_aabb(AABB aabb) virtual required
AABB aabb) virtual requiredCalled by the PhysicsServer3D to set the bounding box for the SoftBody3D.
void _set_normal(int vertex_id, Vector3 normal) virtual required
int vertex_id, Vector3 normal) virtual requiredCalled by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id. Note: The normal parameter used to be of type const void* prior to Godot 4.2.
void _set_vertex(int vertex_id, Vector3 vertex) virtual required
int vertex_id, Vector3 vertex) virtual requiredCalled by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id. Note: The vertex parameter used to be of type const void* prior to Godot 4.2.
void set_aabb(AABB aabb)
AABB aabb)Sets the bounding box for the SoftBody3D.
void set_normal(int vertex_id, Vector3 normal)
int vertex_id, Vector3 normal)Sets the normal for the SoftBody3D vertex at the index specified by vertex_id.
void set_vertex(int vertex_id, Vector3 vertex)
int vertex_id, Vector3 vertex)Sets the position for the SoftBody3D vertex at the index specified by vertex_id.