Class reference

AudioEffectDelay

Inherits AudioEffect

Adds a delay audio effect to an audio bus. Plays input signal back after a period of time. Two tap delay and feedback options.

Description

Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.

Properties

float dry = 1.0

Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.

bool feedback_active = false

If true, feedback is enabled.

float feedback_delay_ms = 340.0

Feedback delay time in milliseconds.

float feedback_level_db = -6.0

Sound level for feedback.

float feedback_lowpass = 16000.0

Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.

bool tap1_active = true

If true, the first tap will be enabled.

float tap1_delay_ms = 250.0

First tap delay time in milliseconds.

float tap1_level_db = -6.0

Sound level for the first tap.

float tap1_pan = 0.2

Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right).

bool tap2_active = true

If true, the second tap will be enabled.

float tap2_delay_ms = 500.0

Second tap delay time in milliseconds.

float tap2_level_db = -12.0

Sound level for the second tap.

float tap2_pan = -0.4

Pan position for the second tap. Value can range from -1 (fully left) to 1 (fully right).

Tutorials

Source revision 5592dc3a7a61
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