Class reference

PhysicsDirectBodyState3DExtension

Inherits PhysicsDirectBodyState3D

Provides virtual methods that can be overridden to create custom PhysicsDirectBodyState3D implementations.

Description

This class extends PhysicsDirectBodyState3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server. Intended for use with GDExtension to create custom implementations of PhysicsDirectBodyState3D.

Methods

void _add_constant_central_force(Vector3 force) virtual required

void _add_constant_force(Vector3 force, Vector3 position) virtual required

void _add_constant_torque(Vector3 torque) virtual required

void _apply_central_force(Vector3 force) virtual required

void _apply_central_impulse(Vector3 impulse) virtual required

void _apply_impulse(Vector3 impulse, Vector3 position) virtual required

void _apply_torque(Vector3 torque) virtual required

void _apply_torque_impulse(Vector3 impulse) virtual required

Vector3 _get_angular_velocity() virtual required const

Vector3 _get_center_of_mass() virtual required const

Vector3 _get_center_of_mass_local() virtual required const

int _get_collision_layer() virtual required const

int _get_collision_mask() virtual required const

Vector3 _get_constant_force() virtual required const

Vector3 _get_constant_torque() virtual required const

RID _get_contact_collider(int contact_idx) virtual required const

int _get_contact_collider_id(int contact_idx) virtual required const

Object _get_contact_collider_object(int contact_idx) virtual required const

Vector3 _get_contact_collider_position(int contact_idx) virtual required const

int _get_contact_collider_shape(int contact_idx) virtual required const

Vector3 _get_contact_collider_velocity_at_position(int contact_idx) virtual required const

int _get_contact_count() virtual required const

Vector3 _get_contact_impulse(int contact_idx) virtual required const

Vector3 _get_contact_local_normal(int contact_idx) virtual required const

Vector3 _get_contact_local_position(int contact_idx) virtual required const

int _get_contact_local_shape(int contact_idx) virtual required const

Vector3 _get_contact_local_velocity_at_position(int contact_idx) virtual required const

Vector3 _get_inverse_inertia() virtual required const

Basis _get_inverse_inertia_tensor() virtual required const

float _get_inverse_mass() virtual required const

Vector3 _get_linear_velocity() virtual required const

Basis _get_principal_inertia_axes() virtual required const

float _get_step() virtual required const

float _get_total_angular_damp() virtual required const

Vector3 _get_total_gravity() virtual required const

float _get_total_linear_damp() virtual required const

Vector3 _get_velocity_at_local_position(Vector3 local_position) virtual required const

void _integrate_forces() virtual required

bool _is_sleeping() virtual required const

void _set_angular_velocity(Vector3 velocity) virtual required

void _set_collision_layer(int layer) virtual required

void _set_collision_mask(int mask) virtual required

void _set_constant_force(Vector3 force) virtual required

void _set_constant_torque(Vector3 torque) virtual required

void _set_linear_velocity(Vector3 velocity) virtual required

void _set_sleep_state(bool enabled) virtual required

void _set_transform(Transform3D transform) virtual required

Source revision 5592dc3a7a61
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