Class reference
FramebufferCacheRD
Inherits Object
Framebuffer cache manager for Rendering Device based renderers.
Description
Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.
Methods
RID get_cache_multipass(RID[] textures, RDFramebufferPass[] passes, int views) static
RID get_cache_multipass(RID[] textures, RDFramebufferPass[] passes, int views) staticCreates, or obtains a cached, framebuffer. textures lists textures accessed. passes defines the subpasses and texture allocation, if left empty a single pass is created and textures are allocated depending on their usage flags. views defines the number of views used when rendering.