Class reference

VisibleOnScreenEnabler2D

Inherits VisibleOnScreenNotifier2D

A rectangular region of 2D space that, when visible on screen, enables a target node.

Description

VisibleOnScreenEnabler2D contains a rectangular region of 2D space and a target node. The target node will be automatically enabled (via its Node.process_mode property) when any part of this region becomes visible on the screen, and automatically disabled otherwise. This can for example be used to activate enemies only when the player approaches them. See VisibleOnScreenNotifier2D if you only want to be notified when the region is visible on screen. Note: VisibleOnScreenEnabler2D uses the render culling code to determine whether it's visible on screen, so it won't function unless CanvasItem.visible is set to true.

Properties

NodePath enable_node_path = NodePath("..")

The path to the target node, relative to the VisibleOnScreenEnabler2D. The target node is cached; it's only assigned when setting this property (if the VisibleOnScreenEnabler2D is inside the scene tree) and every time the VisibleOnScreenEnabler2D enters the scene tree. If the path is empty, no node will be affected. If the path is invalid, an error is also generated.

Constants

Source revision 5592dc3a7a61
Connection interrupted. Reload×

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.