Class reference

WorldEnvironment

Inherits Node

Default environment properties for the entire scene (post-processing effects, lighting and background settings).

Description

The WorldEnvironment node is used to configure the default Environment for the scene. The parameters defined in the WorldEnvironment can be overridden by an Environment node set on the current Camera3D. Additionally, only one WorldEnvironment may be instantiated in a given scene at a time. The WorldEnvironment allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.

Properties

Tutorials

Source revision 5592dc3a7a61
Connection interrupted. Reload×

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.