Class reference

TileData

Inherits Object

Settings for a single tile in a TileSet.

Description

TileData object represents a single tile in a TileSet. It is usually edited using the tileset editor, but it can be modified at runtime using TileMapLayer._tile_data_runtime_update().

Properties

bool flip_h = false

If true, the tile will have its texture flipped horizontally.

bool flip_v = false

If true, the tile will have its texture flipped vertically.

Color modulate = Color(1, 1, 1, 1)

Color modulation of the tile.

float probability = 1.0

Relative probability of this tile being selected when drawing a pattern of random tiles.

int terrain = -1

ID of the terrain from the terrain set that the tile uses.

int terrain_set = -1

ID of the terrain set that the tile uses.

Vector2i texture_origin = Vector2i(0, 0)

Offsets the position of where the tile is drawn.

bool transpose = false

If true, the tile will display transposed, i.e. with horizontal and vertical texture UVs swapped.

int y_sort_origin = 0

Vertical point of the tile used for determining y-sorted order.

Methods

void add_collision_polygon(int layer_id)

Adds a collision polygon to the tile on the given TileSet physics layer.

void add_occluder_polygon(int layer_id)

Adds an occlusion polygon to the tile on the TileSet occlusion layer with index layer_id.

float get_collision_polygon_one_way_margin(int layer_id, int polygon_index) const

Returns the one-way margin (for one-way platforms) of the polygon at index polygon_index for TileSet physics layer with index layer_id.

PackedVector2Array get_collision_polygon_points(int layer_id, int polygon_index) const

Returns the points of the polygon at index polygon_index for TileSet physics layer with index layer_id.

int get_collision_polygons_count(int layer_id) const

Returns how many polygons the tile has for TileSet physics layer with index layer_id.

float get_constant_angular_velocity(int layer_id) const

Returns the constant angular velocity applied to objects colliding with this tile.

Vector2 get_constant_linear_velocity(int layer_id) const

Returns the constant linear velocity applied to objects colliding with this tile.

Variant get_custom_data(String layer_name) const

Returns the custom data value for custom data layer named layer_name. To check if a custom data layer exists, use has_custom_data().

Variant get_custom_data_by_layer_id(int layer_id) const

Returns the custom data value for custom data layer with index layer_id.

NavigationPolygon get_navigation_polygon(int layer_id, bool flip_h = false, bool flip_v = false, bool transpose = false) const

Returns the navigation polygon of the tile for the TileSet navigation layer with index layer_id. flip_h, flip_v, and transpose allow transforming the returned polygon.

OccluderPolygon2D get_occluder(int layer_id, bool flip_h = false, bool flip_v = false, bool transpose = false) const

Deprecated.

Use get_occluder_polygon() instead.

Returns the occluder polygon of the tile for the TileSet occlusion layer with index layer_id. flip_h, flip_v, and transpose allow transforming the returned polygon.

OccluderPolygon2D get_occluder_polygon(int layer_id, int polygon_index, bool flip_h = false, bool flip_v = false, bool transpose = false) const

Returns the occluder polygon at index polygon_index from the TileSet occlusion layer with index layer_id. The flip_h, flip_v, and transpose parameters can be true to transform the returned polygon.

int get_occluder_polygons_count(int layer_id) const

Returns the number of occluder polygons of the tile in the TileSet occlusion layer with index layer_id.

int get_terrain_peering_bit(int peering_bit) const

Returns the tile's terrain bit for the given peering_bit direction. To check that a direction is valid, use is_valid_terrain_peering_bit().

bool has_custom_data(String layer_name) const

Returns whether there exists a custom data layer named layer_name.

bool is_collision_polygon_one_way(int layer_id, int polygon_index) const

Returns whether one-way collisions are enabled for the polygon at index polygon_index for TileSet physics layer with index layer_id.

bool is_valid_terrain_peering_bit(int peering_bit) const

Returns whether the given peering_bit direction is valid for this tile.

void remove_collision_polygon(int layer_id, int polygon_index)

Removes the polygon at index polygon_index for TileSet physics layer with index layer_id.

void remove_occluder_polygon(int layer_id, int polygon_index)

Removes the polygon at index polygon_index for TileSet occlusion layer with index layer_id.

void set_collision_polygon_one_way(int layer_id, int polygon_index, bool one_way)

Enables/disables one-way collisions on the polygon at index polygon_index for TileSet physics layer with index layer_id.

void set_collision_polygon_one_way_margin(int layer_id, int polygon_index, float one_way_margin)

Sets the one-way margin (for one-way platforms) of the polygon at index polygon_index for TileSet physics layer with index layer_id.

void set_collision_polygon_points(int layer_id, int polygon_index, PackedVector2Array polygon)

Sets the points of the polygon at index polygon_index for TileSet physics layer with index layer_id.

void set_collision_polygons_count(int layer_id, int polygons_count)

Sets the polygons count for TileSet physics layer with index layer_id.

void set_constant_angular_velocity(int layer_id, float velocity)

Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile.

void set_constant_linear_velocity(int layer_id, Vector2 velocity)

Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts.

void set_custom_data(String layer_name, Variant value)

Sets the tile's custom data value for the TileSet custom data layer with name layer_name.

void set_custom_data_by_layer_id(int layer_id, Variant value)

Sets the tile's custom data value for the TileSet custom data layer with index layer_id.

void set_navigation_polygon(int layer_id, NavigationPolygon navigation_polygon)

Sets the navigation polygon for the TileSet navigation layer with index layer_id.

void set_occluder_polygon(int layer_id, int polygon_index, OccluderPolygon2D polygon)

Sets the occluder for polygon with index polygon_index in the TileSet occlusion layer with index layer_id.

void set_occluder_polygons_count(int layer_id, int polygons_count)

Sets the occluder polygon count in the TileSet occlusion layer with index layer_id.

void set_terrain_peering_bit(int peering_bit, int terrain)

Sets the tile's terrain bit for the given peering_bit direction. To check that a direction is valid, use is_valid_terrain_peering_bit().

Signals

changed()

Emitted when any of the properties are changed.

Source revision 5592dc3a7a61
Connection interrupted. Reload×

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.