Class reference
VisualShaderNodeGroupBase
Inherits VisualShaderNodeResizableBase
Base class for a family of nodes with variable number of input and output ports within the visual shader graph.
Description
Currently, has no direct usage, use the derived classes instead.
Methods
void add_input_port(int id, int type, String name)
int id, int type, String name)Adds an input port with the specified type (see VisualShaderNode.PortType) and name.
void add_output_port(int id, int type, String name)
int id, int type, String name)Adds an output port with the specified type (see VisualShaderNode.PortType) and name.
void clear_input_ports()
Removes all previously specified input ports.
void clear_output_ports()
Removes all previously specified output ports.
int get_free_input_port_id() const
int get_free_input_port_id() constReturns a free input port ID which can be used in add_input_port().
int get_free_output_port_id() const
int get_free_output_port_id() constReturns a free output port ID which can be used in add_output_port().
int get_input_port_count() const
int get_input_port_count() constReturns the number of input ports in use. Alternative for get_free_input_port_id().
String get_inputs() const
String get_inputs() constReturns a String description of the input ports as a colon-separated list using the format id,type,name; (see add_input_port()).
int get_output_port_count() const
int get_output_port_count() constReturns the number of output ports in use. Alternative for get_free_output_port_id().
String get_outputs() const
String get_outputs() constReturns a String description of the output ports as a colon-separated list using the format id,type,name; (see add_output_port()).
bool has_input_port(int id) const
bool has_input_port(int id) constReturns true if the specified input port exists.
bool has_output_port(int id) const
bool has_output_port(int id) constReturns true if the specified output port exists.
bool is_valid_port_name(String name) const
bool is_valid_port_name(String name) constReturns true if the specified port name does not override an existed port name and is valid within the shader.
void remove_input_port(int id)
int id)Removes the specified input port.
void remove_output_port(int id)
int id)Removes the specified output port.
void set_input_port_name(int id, String name)
int id, String name)Renames the specified input port.
void set_input_port_type(int id, int type)
int id, int type)Sets the specified input port's type (see VisualShaderNode.PortType).
void set_inputs(String inputs)
String inputs)Defines all input ports using a String formatted as a colon-separated list: id,type,name; (see add_input_port()).
void set_output_port_name(int id, String name)
int id, String name)Renames the specified output port.
void set_output_port_type(int id, int type)
int id, int type)Sets the specified output port's type (see VisualShaderNode.PortType).
void set_outputs(String outputs)
String outputs)Defines all output ports using a String formatted as a colon-separated list: id,type,name; (see add_output_port()).