Class reference

WorldBoundaryShape2D

Inherits Shape2D

A 2D world boundary (half-plane) shape used for physics collision.

Description

A 2D world boundary shape, intended for use in physics. WorldBoundaryShape2D works like an infinite straight line that forces all physics bodies to stay above it. The line's normal determines which direction is considered as "above" and in the editor, the smaller line over it represents this direction. It can for example be used for endless flat floors.

Properties

float distance = 0.0

The distance from the origin to the line, expressed in terms of normal (according to its direction and magnitude). Actual absolute distance from the origin to the line can be calculated as abs(distance) / normal.length(). In the scalar equation of the line ax + by = d, this is d, while the (a, b) coordinates are represented by the normal property.

Vector2 normal = Vector2(0, -1)

The line's normal, typically a unit vector. Its direction indicates the non-colliding half-plane. Can be of any length but zero. Defaults to Vector2.UP.

Source revision 5592dc3a7a61
Connection interrupted. Reload×

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.