Class reference

AnimationNodeBlendSpace2D

Inherits AnimationRootNode

A set of AnimationRootNodes placed on 2D coordinates, crossfading between the three adjacent ones. Used by AnimationTree.

Description

A resource used by AnimationNodeBlendTree. AnimationNodeBlendSpace2D represents a virtual 2D space on which AnimationRootNodes are placed. Outputs the linear blend of the three adjacent animations using a Vector2 weight. Adjacent in this context means the three AnimationRootNodes making up the triangle that contains the current value. You can add vertices to the blend space with add_blend_point() and automatically triangulate it by setting auto_triangles to true. Otherwise, use add_triangle() and remove_triangle() to triangulate the blend space by hand.

Properties

int blend_mode = 0

Controls the interpolation between animations.

Vector2 max_space = Vector2(1, 1)

The blend space's X and Y axes' upper limit for the points' position. See add_blend_point().

Vector2 min_space = Vector2(-1, -1)

The blend space's X and Y axes' lower limit for the points' position. See add_blend_point().

Vector2 snap = Vector2(0.1, 0.1)

Position increment to snap to when moving a point.

bool sync = false

If false, the blended animations' frame are stopped when the blend value is 0. If true, forcing the blended animations to advance frame.

String x_label = "x"

Name of the blend space's X axis.

String y_label = "y"

Name of the blend space's Y axis.

Methods

void add_blend_point(AnimationRootNode node, Vector2 pos, int at_index = -1)

Adds a new point that represents a node at the position set by pos. You can insert it at a specific index using the at_index argument. If you use the default value for at_index, the point is inserted at the end of the blend points array.

void add_triangle(int x, int y, int z, int at_index = -1)

Creates a new triangle using three points x, y, and z. Triangles can overlap. You can insert the triangle at a specific index using the at_index argument. If you use the default value for at_index, the point is inserted at the end of the blend points array.

int get_blend_point_count() const

Returns the number of points in the blend space.

Vector2 get_blend_point_position(int point) const

Returns the position of the point at index point.

int get_triangle_count() const

Returns the number of triangles in the blend space.

int get_triangle_point(int triangle, int point)

Returns the position of the point at index point in the triangle of index triangle.

void remove_blend_point(int point)

Removes the point at index point from the blend space.

void remove_triangle(int triangle)

Removes the triangle at index triangle from the blend space.

void set_blend_point_position(int point, Vector2 pos)

Updates the position of the point at index point in the blend space.

Signals

triangles_updated()

Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.

Constants

BLEND_MODE_INTERPOLATED = 0

Enum: BlendMode

The interpolation between animations is linear.

BLEND_MODE_DISCRETE = 1

Enum: BlendMode

The blend space plays the animation of the animation node which blending position is closest to. Useful for frame-by-frame 2D animations.

BLEND_MODE_DISCRETE_CARRY = 2

Enum: BlendMode

Similar to BLEND_MODE_DISCRETE, but starts the new animation at the last animation's playback position.

Tutorials

Source revision 5592dc3a7a61
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