Class reference
CollisionShape3D
Inherits Node3D
A node that provides a Shape3D to a CollisionObject3D parent.
Description
A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object. Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
Properties
Color debug_color = Color(0, 0, 0, 0)
Color debug_color = Color(0, 0, 0, 0)The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor. Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.
bool debug_fill = true
bool debug_fill = trueIf true, when the shape is displayed, it will show a solid fill color in addition to its wireframe.
bool disabled = false
bool disabled = falseA disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred().
Shape3D shape
Shape3D shapeThe actual shape owned by this collision shape.
Methods
void make_convex_from_siblings()
Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.
void resource_changed(Resource resource)
Resource resource)Use Resource.changed instead.
This method does nothing.