Class reference

SpriteFrames

Inherits Resource

Sprite frame library for AnimatedSprite2D and AnimatedSprite3D.

Description

Sprite frame library for an AnimatedSprite2D or AnimatedSprite3D node. Contains frames and animation data for playback.

Methods

void add_animation(StringName anim)

Adds a new anim animation to the library.

void add_frame(StringName anim, Texture2D texture, float duration = 1.0, int at_position = -1)

Adds a frame to the anim animation. If at_position is -1, the frame will be added to the end of the animation. duration specifies the relative duration, see get_frame_duration() for details.

void clear(StringName anim)

Removes all frames from the anim animation.

void clear_all()

Removes all animations. An empty default animation will be created.

void duplicate_animation(StringName anim_from, StringName anim_to)

Duplicates the animation anim_from to a new animation named anim_to. Fails if anim_to already exists, or if anim_from does not exist.

bool get_animation_loop(StringName anim) const

Returns true if the given animation is configured to loop when it finishes playing. Otherwise, returns false.

PackedStringArray get_animation_names() const

Returns an array containing the names associated to each animation. Values are placed in alphabetical order.

float get_animation_speed(StringName anim) const

Returns the speed in frames per second for the anim animation.

int get_frame_count(StringName anim) const

Returns the number of frames for the anim animation.

float get_frame_duration(StringName anim, int idx) const

Returns a relative duration of the frame idx in the anim animation (defaults to 1.0). For example, a frame with a duration of 2.0 is displayed twice as long as a frame with a duration of 1.0. You can calculate the absolute duration (in seconds) of a frame using the following formula:

				absolute_duration = relative_duration / (animation_fps * abs(playing_speed))
				

In this example, playing_speed refers to either AnimatedSprite2D.get_playing_speed() or AnimatedSprite3D.get_playing_speed().

Texture2D get_frame_texture(StringName anim, int idx) const

Returns the texture of the frame idx in the anim animation.

bool has_animation(StringName anim) const

Returns true if the anim animation exists.

void remove_animation(StringName anim)

Removes the anim animation.

void remove_frame(StringName anim, int idx)

Removes the anim animation's frame idx.

void rename_animation(StringName anim, StringName newname)

Changes the anim animation's name to newname.

void set_animation_loop(StringName anim, bool loop)

If loop is true, the anim animation will loop when it reaches the end, or the start if it is played in reverse.

void set_animation_speed(StringName anim, float fps)

Sets the speed for the anim animation in frames per second.

Source revision 5592dc3a7a61
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