Class reference

SkinReference

Inherits RefCounted

A reference-counted holder object for a skeleton RID used in the RenderingServer.

Description

An internal object containing a mapping from a Skin used within the context of a particular MeshInstance3D to refer to the skeleton's RID in the RenderingServer. See also MeshInstance3D.get_skin_reference() and RenderingServer.instance_attach_skeleton(). Note that despite the similar naming, the skeleton RID used in the RenderingServer does not have a direct one-to-one correspondence to a Skeleton3D node. In particular, a Skeleton3D node with no MeshInstance3D children may be unknown to the RenderingServer. On the other hand, a Skeleton3D with multiple MeshInstance3D nodes which each have different MeshInstance3D.skin objects may have multiple SkinReference instances (and hence, multiple skeleton RIDs).

Methods

Source revision 5592dc3a7a61
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