Class reference
SkinReference
Inherits RefCounted
A reference-counted holder object for a skeleton RID used in the RenderingServer.
Description
An internal object containing a mapping from a Skin used within the context of a particular MeshInstance3D to refer to the skeleton's RID in the RenderingServer. See also MeshInstance3D.get_skin_reference() and RenderingServer.instance_attach_skeleton(). Note that despite the similar naming, the skeleton RID used in the RenderingServer does not have a direct one-to-one correspondence to a Skeleton3D node. In particular, a Skeleton3D node with no MeshInstance3D children may be unknown to the RenderingServer. On the other hand, a Skeleton3D with multiple MeshInstance3D nodes which each have different MeshInstance3D.skin objects may have multiple SkinReference instances (and hence, multiple skeleton RIDs).
Methods
RID get_skeleton() const
RID get_skeleton() constReturns the RID owned by this SkinReference, as returned by RenderingServer.skeleton_create().
Skin get_skin() const
Skin get_skin() constReturns the Skin connected to this SkinReference. In the case of MeshInstance3D with no MeshInstance3D.skin assigned, this will reference an internal default Skin owned by that MeshInstance3D. Note that a single Skin may have more than one SkinReference in the case that it is shared by meshes across multiple Skeleton3D nodes.