Class reference
GraphNode
Inherits GraphElement
A container with connection ports, representing a node in a GraphEdit.
Description
GraphNode allows to create nodes for a GraphEdit graph with customizable content based on its child controls. GraphNode is derived from Container and it is responsible for placing its children on screen. This works similar to VBoxContainer. Children, in turn, provide GraphNode with so-called slots, each of which can have a connection port on either side. Each GraphNode slot is defined by its index and can provide the node with up to two ports: one on the left, and one on the right. By convention the left port is also referred to as the input port and the right port is referred to as the output port. Each port can be enabled and configured individually, using different type and color. The type is an arbitrary value that you can define using your own considerations. The parent GraphEdit will receive this information on each connect and disconnect request. Slots can be configured in the Inspector dock once you add at least one child Control. The properties are grouped by each slot's index in the "Slot" section. Note: While GraphNode is set up using slots and slot indices, connections are made between the ports which are enabled. Because of that GraphEdit uses the port's index and not the slot's index. You can use get_input_port_slot() and get_output_port_slot() to get the slot index from the port index.
Properties
int focus_mode = 3
int focus_mode = 3bool ignore_invalid_connection_type = false
bool ignore_invalid_connection_type = falseIf true, you can connect ports with different types, even if the connection was not explicitly allowed in the parent GraphEdit.
int mouse_filter = 0
int mouse_filter = 0int slots_focus_mode = 3
int slots_focus_mode = 3Determines how connection slots can be focused. - If set to Control.FOCUS_CLICK, connections can only be made with the mouse. - If set to Control.FOCUS_ALL, slots can also be focused using the ProjectSettings.input/ui_up and ProjectSettings.input/ui_down and connected using ProjectSettings.input/ui_left and ProjectSettings.input/ui_right input actions. - If set to Control.FOCUS_ACCESSIBILITY, slot input actions are only enabled when the screen reader is active.
String title = ""
String title = ""The text displayed in the GraphNode's title bar.
Methods
void _draw_port(int slot_index, Vector2i position, bool left, Color color) virtual
int slot_index, Vector2i position, bool left, Color color) virtualvoid clear_all_slots()
Disables all slots of the GraphNode. This will remove all input/output ports from the GraphNode.
void clear_slot(int slot_index)
int slot_index)Disables the slot with the given slot_index. This will remove the corresponding input and output port from the GraphNode.
Color get_input_port_color(int port_idx)
Color get_input_port_color(int port_idx)Returns the Color of the input port with the given port_idx.
int get_input_port_count()
int get_input_port_count()Returns the number of slots with an enabled input port.
Vector2 get_input_port_position(int port_idx)
Vector2 get_input_port_position(int port_idx)Returns the position of the input port with the given port_idx.
int get_input_port_slot(int port_idx)
int get_input_port_slot(int port_idx)Returns the corresponding slot index of the input port with the given port_idx.
int get_input_port_type(int port_idx)
int get_input_port_type(int port_idx)Returns the type of the input port with the given port_idx.
Color get_output_port_color(int port_idx)
Color get_output_port_color(int port_idx)Returns the Color of the output port with the given port_idx.
int get_output_port_count()
int get_output_port_count()Returns the number of slots with an enabled output port.
Vector2 get_output_port_position(int port_idx)
Vector2 get_output_port_position(int port_idx)Returns the position of the output port with the given port_idx.
int get_output_port_slot(int port_idx)
int get_output_port_slot(int port_idx)Returns the corresponding slot index of the output port with the given port_idx.
int get_output_port_type(int port_idx)
int get_output_port_type(int port_idx)Returns the type of the output port with the given port_idx.
Color get_slot_color_left(int slot_index) const
Color get_slot_color_left(int slot_index) constReturns the left (input) Color of the slot with the given slot_index.
Color get_slot_color_right(int slot_index) const
Color get_slot_color_right(int slot_index) constReturns the right (output) Color of the slot with the given slot_index.
Texture2D get_slot_custom_icon_left(int slot_index) const
Texture2D get_slot_custom_icon_left(int slot_index) constReturns the left (input) custom Texture2D of the slot with the given slot_index.
Texture2D get_slot_custom_icon_right(int slot_index) const
Texture2D get_slot_custom_icon_right(int slot_index) constReturns the right (output) custom Texture2D of the slot with the given slot_index.
int get_slot_type_left(int slot_index) const
int get_slot_type_left(int slot_index) constReturns the left (input) type of the slot with the given slot_index.
int get_slot_type_right(int slot_index) const
int get_slot_type_right(int slot_index) constReturns the right (output) type of the slot with the given slot_index.
HBoxContainer get_titlebar_hbox()
HBoxContainer get_titlebar_hbox()Returns the HBoxContainer used for the title bar, only containing a Label for displaying the title by default. This can be used to add custom controls to the title bar such as option or close buttons.
bool is_slot_draw_stylebox(int slot_index) const
bool is_slot_draw_stylebox(int slot_index) constReturns true if the background StyleBox of the slot with the given slot_index is drawn.
bool is_slot_enabled_left(int slot_index) const
bool is_slot_enabled_left(int slot_index) constReturns true if left (input) side of the slot with the given slot_index is enabled.
bool is_slot_enabled_right(int slot_index) const
bool is_slot_enabled_right(int slot_index) constReturns true if right (output) side of the slot with the given slot_index is enabled.
void set_slot(int slot_index, bool enable_left_port, int type_left, Color color_left, bool enable_right_port, int type_right, Color color_right, Texture2D custom_icon_left = null, Texture2D custom_icon_right = null, bool draw_stylebox = true)
int slot_index, bool enable_left_port, int type_left, Color color_left, bool enable_right_port, int type_right, Color color_right, Texture2D custom_icon_left = null, Texture2D custom_icon_right = null, bool draw_stylebox = true)Sets properties of the slot with the given slot_index. If enable_left_port/enable_right_port is true, a port will appear and the slot will be able to be connected from this side. With type_left/type_right an arbitrary type can be assigned to each port. Two ports can be connected if they share the same type, or if the connection between their types is allowed in the parent GraphEdit (see GraphEdit.add_valid_connection_type()). Keep in mind that the GraphEdit has the final say in accepting the connection. Type compatibility simply allows the GraphEdit.connection_request signal to be emitted. Ports can be further customized using color_left/color_right and custom_icon_left/custom_icon_right. The color parameter adds a tint to the icon. The custom icon can be used to override the default port dot. Additionally, draw_stylebox can be used to enable or disable drawing of the background stylebox for each slot. See slot. Individual properties can also be set using one of the set_slot_* methods. Note: This method only sets properties of the slot. To create the slot itself, add a Control-derived child to the GraphNode.
void set_slot_color_left(int slot_index, Color color)
int slot_index, Color color)Sets the Color of the left (input) side of the slot with the given slot_index to color.
void set_slot_color_right(int slot_index, Color color)
int slot_index, Color color)Sets the Color of the right (output) side of the slot with the given slot_index to color.
void set_slot_custom_icon_left(int slot_index, Texture2D custom_icon)
int slot_index, Texture2D custom_icon)Sets the custom Texture2D of the left (input) side of the slot with the given slot_index to custom_icon.
void set_slot_custom_icon_right(int slot_index, Texture2D custom_icon)
int slot_index, Texture2D custom_icon)Sets the custom Texture2D of the right (output) side of the slot with the given slot_index to custom_icon.
void set_slot_draw_stylebox(int slot_index, bool enable)
int slot_index, bool enable)Toggles the background StyleBox of the slot with the given slot_index.
void set_slot_enabled_left(int slot_index, bool enable)
int slot_index, bool enable)Toggles the left (input) side of the slot with the given slot_index. If enable is true, a port will appear on the left side and the slot will be able to be connected from this side.
void set_slot_enabled_right(int slot_index, bool enable)
int slot_index, bool enable)Toggles the right (output) side of the slot with the given slot_index. If enable is true, a port will appear on the right side and the slot will be able to be connected from this side.
void set_slot_type_left(int slot_index, int type)
int slot_index, int type)Sets the left (input) type of the slot with the given slot_index to type. If the value is negative, all connections will be disallowed to be created via user inputs.
void set_slot_type_right(int slot_index, int type)
int slot_index, int type)Sets the right (output) type of the slot with the given slot_index to type. If the value is negative, all connections will be disallowed to be created via user inputs.
Signals
slot_sizes_changed()
Emitted when any slot's size might have changed.
slot_updated(int slot_index)
int slot_index)Emitted when any GraphNode's slot is updated.
Theme properties
Color resizer_color = Color(0.875, 0.875, 0.875, 1)
Color resizer_color = Color(0.875, 0.875, 0.875, 1)The color modulation applied to the resizer icon.
int port_h_offset = 0
int port_h_offset = 0Horizontal offset for the ports.
int separation = 2
int separation = 2The vertical distance between ports.
Texture2D port
Texture2D portThe icon used for representing ports.
StyleBox panel
StyleBox panelThe default background for the slot area of the GraphNode.
StyleBox panel_focus
StyleBox panel_focusStyleBox used when the GraphNode is focused (when used with assistive apps).
StyleBox panel_selected
StyleBox panel_selectedThe StyleBox used for the slot area when selected.
StyleBox slot
StyleBox slotStyleBox slot_selected
StyleBox slot_selectedStyleBox used when the slot is focused (when used with assistive apps).
StyleBox titlebar
StyleBox titlebarStyleBox titlebar_selected
StyleBox titlebar_selectedThe StyleBox used for the title bar of the GraphNode when it is selected.