Class reference

NavigationRegion2D

Inherits Node2D

Experimental.

A traversable 2D region that NavigationAgent2Ds can use for pathfinding.

Description

A traversable 2D region based on a NavigationPolygon that NavigationAgent2Ds can use for pathfinding. Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using NavigationServer2D.map_set_edge_connection_margin(). Note: Overlapping two regions' navigation polygons is not enough for connecting two regions. They must share a similar edge. The pathfinding cost of entering a region from another region can be controlled with the enter_cost value. Note: This value is not added to the path cost when the start position is already inside this region. The pathfinding cost of traveling distances inside this region can be controlled with the travel_cost multiplier. Note: This node caches changes to its properties, so if you make changes to the underlying region RID in NavigationServer2D, they will not be reflected in this node's properties.

Properties

float enter_cost = 0.0

When pathfinding enters this region's navigation mesh from another regions navigation mesh the enter_cost value is added to the path distance for determining the shortest path.

int navigation_layers = 1

A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with NavigationServer2D.map_get_path().

float travel_cost = 1.0

When pathfinding moves inside this region's navigation mesh the traveled distances are multiplied with travel_cost for determining the shortest path.

bool use_edge_connections = true

If enabled the navigation region will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin.

Methods

void bake_navigation_polygon(bool on_thread = true)

Bakes the NavigationPolygon. If on_thread is set to true (default), the baking is done on a separate thread.

Rect2 get_bounds() const

Returns the axis-aligned rectangle for the region's transformed navigation mesh.

bool get_navigation_layer_value(int layer_number) const

Returns whether or not the specified layer of the navigation_layers bitmask is enabled, given a layer_number between 1 and 32.

RID get_navigation_map() const

Returns the current navigation map RID used by this region.

void set_navigation_layer_value(int layer_number, bool value)

Based on value, enables or disables the specified layer in the navigation_layers bitmask, given a layer_number between 1 and 32.

void set_navigation_map(RID navigation_map)

Sets the RID of the navigation map this region should use. By default the region will automatically join the World2D default navigation map so this function is only required to override the default map.

Signals

bake_finished()

Emitted when a navigation polygon bake operation is completed.

navigation_polygon_changed()

Emitted when the used navigation polygon is replaced or changes to the internals of the current navigation polygon are committed.

Tutorials

Source revision 5592dc3a7a61
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