Class reference
GridMapEditorPlugin
Inherits EditorPlugin
Editor for GridMap nodes.
Description
GridMapEditorPlugin provides access to the GridMap editor functionality.
Methods
void clear_selection()
Deselects any currently selected cells.
GridMap get_current_grid_map() const
GridMap get_current_grid_map() constReturns the GridMap node currently edited by the grid map editor.
Array get_selected_cells() const
Array get_selected_cells() constReturns an array of Vector3is with the selected cells' coordinates.
int get_selected_palette_item() const
int get_selected_palette_item() constReturns the index of the selected MeshLibrary item in the grid map editor's palette or -1 if no item is selected. Note: The indices might not be in the same order as they appear in the editor's interface.
AABB get_selection() const
AABB get_selection() constReturns the cell coordinate bounds of the current selection. Use has_selection() to check if there is an active selection.
bool has_selection() const
bool has_selection() constReturns true if there are selected cells.
void set_selected_palette_item(int item) const
int item) constSelects the MeshLibrary item with the given index in the grid map editor's palette. If a negative index is given, no item will be selected. If a value greater than the last index is given, the last item will be selected. Note: The indices might not be in the same order as they appear in the editor's interface.
void set_selection(Vector3i begin, Vector3i end)
Vector3i begin, Vector3i end)Selects the cells inside the given bounds from begin to end.