Class reference
GPUParticlesCollisionBox3D
Inherits GPUParticlesCollision3D
A box-shaped 3D particle collision shape affecting GPUParticles3D nodes.
Description
A box-shaped 3D particle collision shape affecting GPUParticles3D nodes. Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is not supported. Note: ParticleProcessMaterial.collision_mode must be ParticleProcessMaterial.COLLISION_RIGID or ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT on the GPUParticles3D's process material for collision to work. Note: Particle collision only affects GPUParticles3D, not CPUParticles3D.
Properties
Vector3 size = Vector3(2, 2, 2)
Vector3 size = Vector3(2, 2, 2)The collision box's size in 3D units.