Class reference

Projection

A 4×4 matrix for 3D projective transformations.

Description

A 4×4 matrix used for 3D projective transformations. It can represent transformations such as translation, rotation, scaling, shearing, and perspective division. It consists of four Vector4 columns. For purely linear transformations (translation, rotation, and scale), it is recommended to use Transform3D, as it is more performant and requires less memory. Used internally as Camera3D's projection matrix.

Properties

Vector4 w = Vector4(0, 0, 0, 1)

The projection matrix's W vector (column 3). Equivalent to array index 3.

Vector4 x = Vector4(1, 0, 0, 0)

The projection matrix's X vector (column 0). Equivalent to array index 0.

Vector4 y = Vector4(0, 1, 0, 0)

The projection matrix's Y vector (column 1). Equivalent to array index 1.

Vector4 z = Vector4(0, 0, 1, 0)

The projection matrix's Z vector (column 2). Equivalent to array index 2.

Constructors

Methods

Projection create_depth_correction(bool flip_y) static

Creates a new Projection that projects positions from a depth range of -1 to 1 to one that ranges from 0 to 1, and flips the projected positions vertically, according to flip_y.

Projection create_fit_aabb(AABB aabb) static

Creates a new Projection that scales a given projection to fit around a given AABB in projection space.

Projection create_for_hmd(int eye, float aspect, float intraocular_dist, float display_width, float display_to_lens, float oversample, float z_near, float z_far) static

Creates a new Projection for projecting positions onto a head-mounted display with the given X:Y aspect ratio, distance between eyes, display width, distance to lens, oversampling factor, and depth clipping planes. eye creates the projection for the left eye when set to 1, or the right eye when set to 2.

Projection create_frustum_aspect(float size, float aspect, Vector2 offset, float z_near, float z_far, bool flip_fov = false) static

Creates a new Projection that projects positions in a frustum with the given size, X:Y aspect ratio, offset, and clipping planes. flip_fov determines whether the projection's field of view is flipped over its diagonal.

Projection create_orthogonal_aspect(float size, float aspect, float z_near, float z_far, bool flip_fov = false) static

Creates a new Projection that projects positions using an orthogonal projection with the given size, X:Y aspect ratio, and clipping planes. flip_fov determines whether the projection's field of view is flipped over its diagonal.

Projection create_perspective(float fovy, float aspect, float z_near, float z_far, bool flip_fov = false) static

Creates a new Projection that projects positions using a perspective projection with the given Y-axis field of view (in degrees), X:Y aspect ratio, and clipping planes. flip_fov determines whether the projection's field of view is flipped over its diagonal.

Projection create_perspective_hmd(float fovy, float aspect, float z_near, float z_far, bool flip_fov, int eye, float intraocular_dist, float convergence_dist) static

Creates a new Projection that projects positions using a perspective projection with the given Y-axis field of view (in degrees), X:Y aspect ratio, and clipping distances. The projection is adjusted for a head-mounted display with the given distance between eyes and distance to a point that can be focused on. eye creates the projection for the left eye when set to 1, or the right eye when set to 2. flip_fov determines whether the projection's field of view is flipped over its diagonal.

float determinant() const

Returns a scalar value that is the signed factor by which areas are scaled by this matrix. If the sign is negative, the matrix flips the orientation of the area. The determinant can be used to calculate the invertibility of a matrix or solve linear systems of equations involving the matrix, among other applications.

Projection flipped_y() const

Returns a copy of this Projection with the signs of the values of the Y column flipped.

float get_aspect() const

Returns the X:Y aspect ratio of this Projection's viewport.

Vector2 get_far_plane_half_extents() const

Returns the dimensions of the far clipping plane of the projection, divided by two.

float get_fov() const

Returns the horizontal field of view of the projection (in degrees).

float get_fovy(float fovx, float aspect) static

Returns the vertical field of view of the projection (in degrees) associated with the given horizontal field of view (in degrees) and aspect ratio. Note: Unlike most methods of Projection, aspect is expected to be 1 divided by the X:Y aspect ratio.

float get_lod_multiplier() const

Returns the factor by which the visible level of detail is scaled by this Projection.

int get_pixels_per_meter(int for_pixel_width) const

Returns for_pixel_width divided by the viewport's width measured in meters on the near plane, after this Projection is applied.

Vector2 get_viewport_half_extents() const

Returns the dimensions of the viewport plane that this Projection projects positions onto, divided by two.

float get_z_far() const

Returns the distance for this Projection beyond which positions are clipped.

float get_z_near() const

Returns the distance for this Projection before which positions are clipped.

bool is_orthogonal() const

Returns true if this Projection performs an orthogonal projection.

Projection jitter_offseted(Vector2 offset) const

Returns a Projection with the X and Y values from the given Vector2 added to the first and second values of the final column respectively.

Projection perspective_znear_adjusted(float new_znear) const

Returns a Projection with the near clipping distance adjusted to be new_znear. Note: The original Projection must be a perspective projection.

Constants

PLANE_NEAR = 0

Enum: Planes

The index value of the projection's near clipping plane.

PLANE_FAR = 1

Enum: Planes

The index value of the projection's far clipping plane.

PLANE_LEFT = 2

Enum: Planes

The index value of the projection's left clipping plane.

PLANE_TOP = 3

Enum: Planes

The index value of the projection's top clipping plane.

PLANE_RIGHT = 4

Enum: Planes

The index value of the projection's right clipping plane.

PLANE_BOTTOM = 5

Enum: Planes

The index value of the projection bottom clipping plane.

IDENTITY = Projection(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)

A Projection with no transformation defined. When applied to other data structures, no transformation is performed.

ZERO = Projection(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)

A Projection with all values initialized to 0. When applied to other data structures, they will be zeroed.

Operators

bool operator !=(Projection right)

Returns true if the projections are not equal. Note: Due to floating-point precision errors, this may return true, even if the projections are virtually equal. An is_equal_approx method may be added in a future version of Redot.

bool operator ==(Projection right)

Returns true if the projections are equal. Note: Due to floating-point precision errors, this may return false, even if the projections are virtually equal. An is_equal_approx method may be added in a future version of Redot.

Vector4 operator [](int index)

Returns the column of the Projection with the given index. Indices are in the following order: x, y, z, w.

Source revision 5592dc3a7a61
Connection interrupted. Reload×

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.