Class reference

GPUParticlesCollisionSphere3D

Inherits GPUParticlesCollision3D

A sphere-shaped 3D particle collision shape affecting GPUParticles3D nodes.

Description

A sphere-shaped 3D particle collision shape affecting GPUParticles3D nodes. Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is not supported. Note: ParticleProcessMaterial.collision_mode must be ParticleProcessMaterial.COLLISION_RIGID or ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT on the GPUParticles3D's process material for collision to work. Note: Particle collision only affects GPUParticles3D, not CPUParticles3D.

Properties

float radius = 1.0

The collision sphere's radius in 3D units.

Source revision 5592dc3a7a61
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