Class reference

NavigationLink2D

Inherits Node2D

Experimental.

A link between two positions on NavigationRegion2Ds that agents can be routed through.

Description

A link between two positions on NavigationRegion2Ds that agents can be routed through. These positions can be on the same NavigationRegion2D or on two different ones. Links are useful to express navigation methods other than traveling along the surface of the navigation polygon, such as ziplines, teleporters, or gaps that can be jumped across.

Properties

float enter_cost = 0.0

When pathfinding enters this link from another regions navigation mesh the enter_cost value is added to the path distance for determining the shortest path.

int navigation_layers = 1

A bitfield determining all navigation layers the link belongs to. These navigation layers will be checked when requesting a path with NavigationServer2D.map_get_path().

float travel_cost = 1.0

When pathfinding moves along the link the traveled distance is multiplied with travel_cost for determining the shortest path.

Methods

Vector2 get_global_end_position() const

Returns the end_position that is relative to the link as a global position.

Vector2 get_global_start_position() const

Returns the start_position that is relative to the link as a global position.

bool get_navigation_layer_value(int layer_number) const

Returns whether or not the specified layer of the navigation_layers bitmask is enabled, given a layer_number between 1 and 32.

RID get_navigation_map() const

Returns the current navigation map RID used by this link.

void set_global_end_position(Vector2 position)

Sets the end_position that is relative to the link from a global position.

void set_global_start_position(Vector2 position)

Sets the start_position that is relative to the link from a global position.

void set_navigation_layer_value(int layer_number, bool value)

Based on value, enables or disables the specified layer in the navigation_layers bitmask, given a layer_number between 1 and 32.

void set_navigation_map(RID navigation_map)

Sets the RID of the navigation map this link should use. By default the link will automatically join the World2D default navigation map so this function is only required to override the default map.

Tutorials

Source revision 5592dc3a7a61
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