Class reference

RenderSceneBuffersExtension

Inherits RenderSceneBuffers

This class allows for a RenderSceneBuffer implementation to be made in GDExtension.

Description

This class allows for a RenderSceneBuffer implementation to be made in GDExtension.

Methods

void _set_anisotropic_filtering_level(int anisotropic_filtering_level) virtual

Implement this in GDExtension to change the anisotropic filtering level.

void _set_fsr_sharpness(float fsr_sharpness) virtual

Implement this in GDExtension to record a new FSR sharpness value.

void _set_texture_mipmap_bias(float texture_mipmap_bias) virtual

Implement this in GDExtension to change the texture mipmap bias.

void _set_use_debanding(bool use_debanding) virtual

Implement this in GDExtension to react to the debanding flag changing.

Source revision 5592dc3a7a61
Connection interrupted. Reload×

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.