Class reference
PhysicsDirectSpaceState3DExtension
Inherits PhysicsDirectSpaceState3D
Provides virtual methods that can be overridden to create custom PhysicsDirectSpaceState3D implementations.
Description
This class extends PhysicsDirectSpaceState3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server. Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState3D.
Methods
bool _cast_motion(RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, float* closest_safe, float* closest_unsafe, PhysicsServer3DExtensionShapeRestInfo* info) virtual required
bool _cast_motion(RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, float* closest_safe, float* closest_unsafe, PhysicsServer3DExtensionShapeRestInfo* info) virtual requiredbool _collide_shape(RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, void* results, int max_results, int32_t* result_count) virtual required
bool _collide_shape(RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, void* results, int max_results, int32_t* result_count) virtual requiredVector3 _get_closest_point_to_object_volume(RID object, Vector3 point) virtual required const
Vector3 _get_closest_point_to_object_volume(RID object, Vector3 point) virtual required constint _intersect_point(Vector3 position, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult* results, int max_results) virtual required
int _intersect_point(Vector3 position, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult* results, int max_results) virtual requiredbool _intersect_ray(Vector3 from, Vector3 to, int collision_mask, bool collide_with_bodies, bool collide_with_areas, bool hit_from_inside, bool hit_back_faces, bool pick_ray, PhysicsServer3DExtensionRayResult* result) virtual required
bool _intersect_ray(Vector3 from, Vector3 to, int collision_mask, bool collide_with_bodies, bool collide_with_areas, bool hit_from_inside, bool hit_back_faces, bool pick_ray, PhysicsServer3DExtensionRayResult* result) virtual requiredint _intersect_shape(RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult* result_count, int max_results) virtual required
int _intersect_shape(RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult* result_count, int max_results) virtual requiredbool _rest_info(RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeRestInfo* rest_info) virtual required
bool _rest_info(RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeRestInfo* rest_info) virtual requiredbool is_body_excluded_from_query(RID body) const
bool is_body_excluded_from_query(RID body) const