Class reference

AudioStreamInteractive

Inherits AudioStream

Audio stream that can playback music interactively, combining clips and a transition table.

Description

This is an audio stream that can playback music interactively, combining clips and a transition table. Clips must be added first, and then the transition rules via the add_transition(). Additionally, this stream exports a property parameter to control the playback via AudioStreamPlayer, AudioStreamPlayer2D, or AudioStreamPlayer3D. The way this is used is by filling a number of clips, then configuring the transition table. From there, clips are selected for playback and the music will smoothly go from the current to the new one while using the corresponding transition rule defined in the transition table.

Properties

int clip_count = 0

Amount of clips contained in this interactive player.

int initial_clip = 0

Index of the initial clip, which will be played first when this stream is played.

Methods

void add_transition(int from_clip, int to_clip, int from_time, int to_time, int fade_mode, float fade_beats, bool use_filler_clip = false, int filler_clip = -1, bool hold_previous = false)

Add a transition between two clips. Provide the indices of the source and destination clips, or use the CLIP_ANY constant to indicate that transition happens to/from any clip to this one. * from_time indicates the moment in the current clip the transition will begin after triggered. * to_time indicates the time in the next clip that the playback will start from. * fade_mode indicates how the fade will happen between clips. If unsure, just use FADE_AUTOMATIC which uses the most common type of fade for each situation. * fade_beats indicates how many beats the fade will take. Using decimals is allowed. * use_filler_clip indicates that there will be a filler clip used between the source and destination clips. * filler_clip the index of the filler clip. * If hold_previous is used, then this clip will be remembered. This can be used together with AUTO_ADVANCE_RETURN_TO_HOLD to return to this clip after another is done playing.

void erase_transition(int from_clip, int to_clip)

Erase a transition by providing from_clip and to_clip clip indices. CLIP_ANY can be used for either argument or both.

int get_clip_auto_advance_next_clip(int clip_index) const

Return the clip towards which the clip referenced by clip_index will auto-advance to.

StringName get_clip_name(int clip_index) const

Return the name of a clip.

int get_transition_filler_clip(int from_clip, int to_clip) const

Return the filler clip for a transition (see add_transition()).

int get_transition_from_time(int from_clip, int to_clip) const

Return the source time position for a transition (see add_transition()).

PackedInt32Array get_transition_list() const

Return the list of transitions (from, to interleaved).

int get_transition_to_time(int from_clip, int to_clip) const

Return the destination time position for a transition (see add_transition()).

bool is_transition_holding_previous(int from_clip, int to_clip) const

Return whether a transition uses the hold previous functionality (see add_transition()).

bool is_transition_using_filler_clip(int from_clip, int to_clip) const

Return whether a transition uses the filler clip functionality (see add_transition()).

void set_clip_auto_advance(int clip_index, int mode)

Set whether a clip will auto-advance by changing the auto-advance mode.

void set_clip_auto_advance_next_clip(int clip_index, int auto_advance_next_clip)

Set the index of the next clip towards which this clip will auto advance to when finished. If the clip being played loops, then auto-advance will be ignored.

void set_clip_name(int clip_index, StringName name)

Set the name of the current clip (for easier identification).

Constants

TRANSITION_FROM_TIME_IMMEDIATE = 0

Enum: TransitionFromTime

Start transition as soon as possible, don't wait for any specific time position.

TRANSITION_FROM_TIME_NEXT_BEAT = 1

Enum: TransitionFromTime

Transition when the clip playback position reaches the next beat.

TRANSITION_FROM_TIME_NEXT_BAR = 2

Enum: TransitionFromTime

Transition when the clip playback position reaches the next bar.

TRANSITION_FROM_TIME_END = 3

Enum: TransitionFromTime

Transition when the current clip finished playing.

TRANSITION_TO_TIME_SAME_POSITION = 0

Enum: TransitionToTime

Transition to the same position in the destination clip. This is useful when both clips have exactly the same length and the music should fade between them.

TRANSITION_TO_TIME_START = 1

Enum: TransitionToTime

Transition to the start of the destination clip.

FADE_DISABLED = 0

Enum: FadeMode

Do not use fade for the transition. This is useful when transitioning from a clip-end to clip-beginning, and each clip has their begin/end.

FADE_IN = 1

Enum: FadeMode

Use a fade-in in the next clip, let the current clip finish.

FADE_OUT = 2

Enum: FadeMode

Use a fade-out in the current clip, the next clip will start by itself.

FADE_CROSS = 3

Enum: FadeMode

Use a cross-fade between clips.

FADE_AUTOMATIC = 4

Enum: FadeMode

Use automatic fade logic depending on the transition from/to. It is recommended to use this by default.

AUTO_ADVANCE_DISABLED = 0

Enum: AutoAdvanceMode

Disable auto-advance (default).

AUTO_ADVANCE_ENABLED = 1

Enum: AutoAdvanceMode

Enable auto-advance, a clip must be specified.

AUTO_ADVANCE_RETURN_TO_HOLD = 2

Enum: AutoAdvanceMode

Enable auto-advance, but instead of specifying a clip, the playback will return to hold (see add_transition()).

CLIP_ANY = -1

This constant describes that any clip is valid for a specific transition as either source or destination.

Source revision 5592dc3a7a61
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