Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

SkeletonModification2DStackHolder

Experimental: This class may be changed or removed in future versions.

Inherits: SkeletonModification2D < Resource < RefCounted < Object

A modification that holds and executes a SkeletonModificationStack2D.

Description

This SkeletonModification2D holds a reference to a SkeletonModificationStack2D, allowing you to use multiple modification stacks on a single Skeleton2D.

Note: The modifications in the held SkeletonModificationStack2D will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.

Methods

SkeletonModificationStack2D

get_held_modification_stack() const

void

set_held_modification_stack(held_modification_stack: SkeletonModificationStack2D)


Method Descriptions

SkeletonModificationStack2D get_held_modification_stack() const 🔗

Returns the SkeletonModificationStack2D that this modification is holding.


void set_held_modification_stack(held_modification_stack: SkeletonModificationStack2D) 🔗

Sets the SkeletonModificationStack2D that this modification is holding. This modification stack will then be executed when this modification is executed.