Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

SceneTreeTimer

Inherits: RefCounted < Object

One-shot timer.

Description

A one-shot timer managed by the scene tree, which emits timeout on completion. See also SceneTree.create_timer.

As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:

func some_function():
    print("Timer started.")
    await get_tree().create_timer(1.0).timeout
    print("Timer ended.")

The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See RefCounted.

Note: The timer is processed after all of the nodes in the current frame, i.e. node's Node._process method would be called before the timer (or Node._physics_process if process_in_physics in SceneTree.create_timer has been set to true).

Properties

float

time_left


Signals

timeout() 🔗

Emitted when the timer reaches 0.


Property Descriptions

float time_left 🔗

  • void set_time_left(value: float)

  • float get_time_left()

The time remaining (in seconds).