Attention: Here be dragons (unstable version)
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Redot.
Checking the stable version of the documentation...
AudioStreamRandomizer
Inherits: AudioStream < Resource < RefCounted < Object
Wraps a pool of audio streams with pitch and volume shifting.
Description
Picks a random AudioStream from the pool, depending on the playback mode, and applies random pitch shifting and volume shifting during playback.
Properties
|
||
|
||
|
||
|
Methods
void |
add_stream(index: int, stream: AudioStream, weight: float = 1.0) |
get_stream(index: int) const |
|
get_stream_probability_weight(index: int) const |
|
void |
move_stream(index_from: int, index_to: int) |
void |
remove_stream(index: int) |
void |
set_stream(index: int, stream: AudioStream) |
void |
set_stream_probability_weight(index: int, weight: float) |
Enumerations
enum PlaybackMode: 🔗
PlaybackMode PLAYBACK_RANDOM_NO_REPEATS = 0
Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible. If only 1 sound is present in the pool, the same sound will always play, effectively allowing repeats to occur.
PlaybackMode PLAYBACK_RANDOM = 1
Pick a stream at random according to the probability weights chosen for each stream. If only 1 sound is present in the pool, the same sound will always play.
PlaybackMode PLAYBACK_SEQUENTIAL = 2
Play streams in the order they appear in the stream pool. If only 1 sound is present in the pool, the same sound will always play.
Property Descriptions
PlaybackMode playback_mode = 0
🔗
void set_playback_mode(value: PlaybackMode)
PlaybackMode get_playback_mode()
Controls how this AudioStreamRandomizer picks which AudioStream to play next.
The intensity of random pitch variation. A value of 1 means no variation.
float random_volume_offset_db = 0.0
🔗
The intensity of random volume variation. A value of 0 means no variation.
The number of streams in the stream pool.
Method Descriptions
void add_stream(index: int, stream: AudioStream, weight: float = 1.0) 🔗
Insert a stream at the specified index. If the index is less than zero, the insertion occurs at the end of the underlying pool.
AudioStream get_stream(index: int) const 🔗
Returns the stream at the specified index.
float get_stream_probability_weight(index: int) const 🔗
Returns the probability weight associated with the stream at the given index.
void move_stream(index_from: int, index_to: int) 🔗
Move a stream from one index to another.
void remove_stream(index: int) 🔗
Remove the stream at the specified index.
void set_stream(index: int, stream: AudioStream) 🔗
Set the AudioStream at the specified index.
void set_stream_probability_weight(index: int, weight: float) 🔗
Set the probability weight of the stream at the specified index. The higher this value, the more likely that the randomizer will choose this stream during random playback modes.