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StyleBoxFlat
Inherits: StyleBox < Resource < RefCounted < Object
A customizable StyleBox that doesn't use a texture.
Description
By configuring various properties of this style box, you can achieve many common looks without the need of a texture. This includes optionally rounded borders, antialiasing, shadows, and skew.
Setting corner radius to high values is allowed. As soon as corners overlap, the stylebox will switch to a relative system:
height = 30
corner_radius_top_left = 50
corner_radius_bottom_left = 100
The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will never be more than the height. Result:
corner_radius_top_left: 10
corner_radius_bottom_left: 20
Properties
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Methods
get_border_width(margin: Side) const |
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get_border_width_min() const |
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get_corner_radius(corner: Corner) const |
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get_expand_margin(margin: Side) const |
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void |
set_border_width(margin: Side, width: int) |
void |
set_border_width_all(width: int) |
void |
set_corner_radius(corner: Corner, radius: int) |
void |
set_corner_radius_all(radius: int) |
void |
set_expand_margin(margin: Side, size: float) |
void |
set_expand_margin_all(size: float) |
Property Descriptions
Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners or skew.
Note: When using beveled corners with 45-degree angles (corner_detail = 1), it is recommended to set anti_aliasing to false
to ensure crisp visuals and avoid possible visual glitches.
float anti_aliasing_size = 1.0
🔗
This changes the size of the antialiasing effect. 1.0
is recommended for an optimal result at 100% scale, identical to how rounded rectangles are rendered in web browsers and most vector drawing software.
Note: Higher values may produce a blur effect but can also create undesired artifacts on small boxes with large-radius corners.
Color bg_color = Color(0.6, 0.6, 0.6, 1)
🔗
The background color of the stylebox.
If true
, the border will fade into the background color.
Color border_color = Color(0.8, 0.8, 0.8, 1)
🔗
Sets the color of the border.
Border width for the bottom border.
Border width for the left border.
Border width for the right border.
Border width for the top border.
This sets the number of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius (set_corner_radius_all) into account.
For corner radii less than 10, 4
or 5
should be enough. For corner radii less than 30, values between 8
and 12
should be enough.
A corner detail of 1
will result in chamfered corners instead of rounded corners, which is useful for some artistic effects.
int corner_radius_bottom_left = 0
🔗
The bottom-left corner's radius. If 0
, the corner is not rounded.
int corner_radius_bottom_right = 0
🔗
The bottom-right corner's radius. If 0
, the corner is not rounded.
int corner_radius_top_left = 0
🔗
The top-left corner's radius. If 0
, the corner is not rounded.
int corner_radius_top_right = 0
🔗
The top-right corner's radius. If 0
, the corner is not rounded.
Toggles drawing of the inner part of the stylebox.
float expand_margin_bottom = 0.0
🔗
Expands the stylebox outside of the control rect on the bottom edge. Useful in combination with border_width_bottom to draw a border outside the control rect.
Note: Unlike StyleBox.content_margin_bottom, expand_margin_bottom does not affect the size of the clickable area for Controls. This can negatively impact usability if used wrong, as the user may try to click an area of the StyleBox that cannot actually receive clicks.
float expand_margin_left = 0.0
🔗
Expands the stylebox outside of the control rect on the left edge. Useful in combination with border_width_left to draw a border outside the control rect.
Note: Unlike StyleBox.content_margin_left, expand_margin_left does not affect the size of the clickable area for Controls. This can negatively impact usability if used wrong, as the user may try to click an area of the StyleBox that cannot actually receive clicks.
float expand_margin_right = 0.0
🔗
Expands the stylebox outside of the control rect on the right edge. Useful in combination with border_width_right to draw a border outside the control rect.
Note: Unlike StyleBox.content_margin_right, expand_margin_right does not affect the size of the clickable area for Controls. This can negatively impact usability if used wrong, as the user may try to click an area of the StyleBox that cannot actually receive clicks.
float expand_margin_top = 0.0
🔗
Expands the stylebox outside of the control rect on the top edge. Useful in combination with border_width_top to draw a border outside the control rect.
Note: Unlike StyleBox.content_margin_top, expand_margin_top does not affect the size of the clickable area for Controls. This can negatively impact usability if used wrong, as the user may try to click an area of the StyleBox that cannot actually receive clicks.
Color shadow_color = Color(0, 0, 0, 0.6)
🔗
The color of the shadow. This has no effect if shadow_size is lower than 1.
Vector2 shadow_offset = Vector2(0, 0)
🔗
The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox.
The shadow size in pixels.
Vector2 skew = Vector2(0, 0)
🔗
If set to a non-zero value on either axis, skew distorts the StyleBox horizontally and/or vertically. This can be used for "futuristic"-style UIs. Positive values skew the StyleBox towards the right (X axis) and upwards (Y axis), while negative values skew the StyleBox towards the left (X axis) and downwards (Y axis).
Note: To ensure text does not touch the StyleBox's edges, consider increasing the StyleBox's content margin (see StyleBox.content_margin_bottom). It is preferable to increase the content margin instead of the expand margin (see expand_margin_bottom), as increasing the expand margin does not increase the size of the clickable area for Controls.
Method Descriptions
int get_border_width(margin: Side) const 🔗
Returns the specified Side's border width.
int get_border_width_min() const 🔗
Returns the smallest border width out of all four borders.
int get_corner_radius(corner: Corner) const 🔗
Returns the given corner
's radius. See Corner for possible values.
float get_expand_margin(margin: Side) const 🔗
Returns the size of the specified Side's expand margin.
void set_border_width(margin: Side, width: int) 🔗
Sets the specified Side's border width to width
pixels.
void set_border_width_all(width: int) 🔗
Sets the border width to width
pixels for all sides.
void set_corner_radius(corner: Corner, radius: int) 🔗
Sets the corner radius to radius
pixels for the given corner
. See Corner for possible values.
void set_corner_radius_all(radius: int) 🔗
Sets the corner radius to radius
pixels for all corners.
void set_expand_margin(margin: Side, size: float) 🔗
Sets the expand margin to size
pixels for the specified Side.
void set_expand_margin_all(size: float) 🔗
Sets the expand margin to size
pixels for all sides.