Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

Skin

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Methods

void

add_bind(bone: int, pose: Transform3D)

void

add_named_bind(name: String, pose: Transform3D)

void

clear_binds()

int

get_bind_bone(bind_index: int) const

int

get_bind_count() const

StringName

get_bind_name(bind_index: int) const

Transform3D

get_bind_pose(bind_index: int) const

void

set_bind_bone(bind_index: int, bone: int)

void

set_bind_count(bind_count: int)

void

set_bind_name(bind_index: int, name: StringName)

void

set_bind_pose(bind_index: int, pose: Transform3D)


Method Descriptions

void add_bind(bone: int, pose: Transform3D) 🔗

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void add_named_bind(name: String, pose: Transform3D) 🔗

There is currently no description for this method. Please help us by contributing one!


void clear_binds() 🔗

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int get_bind_bone(bind_index: int) const 🔗

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int get_bind_count() const 🔗

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StringName get_bind_name(bind_index: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


Transform3D get_bind_pose(bind_index: int) const 🔗

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void set_bind_bone(bind_index: int, bone: int) 🔗

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void set_bind_count(bind_count: int) 🔗

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void set_bind_name(bind_index: int, name: StringName) 🔗

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void set_bind_pose(bind_index: int, pose: Transform3D) 🔗

There is currently no description for this method. Please help us by contributing one!