Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

VisualShaderNodeParticleAccelerator

Inherits: VisualShaderNode < Resource < RefCounted < Object

A visual shader node that accelerates particles.

Description

Particle accelerator can be used in "process" step of particle shader. It will accelerate the particles. Connect it to the Velocity output port.

Properties

Mode

mode

0


Enumerations

enum Mode: 🔗

Mode MODE_LINEAR = 0

The particles will be accelerated based on their velocity.

Mode MODE_RADIAL = 1

The particles will be accelerated towards or away from the center.

Mode MODE_TANGENTIAL = 2

The particles will be accelerated tangentially to the radius vector from center to their position.

Mode MODE_MAX = 3

Represents the size of the Mode enum.


Property Descriptions

Mode mode = 0 🔗

  • void set_mode(value: Mode)

  • Mode get_mode()

Defines in what manner the particles will be accelerated.