Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

ResourcePreloader

Inherits: Node < Object

A node used to preload sub-resources inside a scene.

Description

This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader. You can add the resources using the ResourcePreloader tab when the node is selected.

GDScript has a simplified @GDScript.preload built-in method which can be used in most situations, leaving the use of ResourcePreloader for more advanced scenarios.

Methods

void

add_resource(name: StringName, resource: Resource)

Resource

get_resource(name: StringName) const

PackedStringArray

get_resource_list() const

bool

has_resource(name: StringName) const

void

remove_resource(name: StringName)

void

rename_resource(name: StringName, newname: StringName)


Method Descriptions

void add_resource(name: StringName, resource: Resource) 🔗

Adds a resource to the preloader with the given name. If a resource with the given name already exists, the new resource will be renamed to "name N" where N is an incrementing number starting from 2.


Resource get_resource(name: StringName) const 🔗

Returns the resource associated to name.


PackedStringArray get_resource_list() const 🔗

Returns the list of resources inside the preloader.


bool has_resource(name: StringName) const 🔗

Returns true if the preloader contains a resource associated to name.


void remove_resource(name: StringName) 🔗

Removes the resource associated to name from the preloader.


void rename_resource(name: StringName, newname: StringName) 🔗

Renames a resource inside the preloader from name to newname.