Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

VisualShaderNodeClamp

Inherits: VisualShaderNode < Resource < RefCounted < Object

Clamps a value within the visual shader graph.

Description

Constrains a value to lie between min and max values.

Properties

OpType

op_type

0


Enumerations

enum OpType: 🔗

OpType OP_TYPE_FLOAT = 0

A floating-point scalar.

OpType OP_TYPE_INT = 1

An integer scalar.

OpType OP_TYPE_UINT = 2

An unsigned integer scalar.

OpType OP_TYPE_VECTOR_2D = 3

A 2D vector type.

OpType OP_TYPE_VECTOR_3D = 4

A 3D vector type.

OpType OP_TYPE_VECTOR_4D = 5

A 4D vector type.

OpType OP_TYPE_MAX = 6

Represents the size of the OpType enum.


Property Descriptions

OpType op_type = 0 🔗

A type of operands and returned value.