Attention: Here be dragons (unstable version)
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Redot.
Checking the stable version of the documentation...
World2D
Inherits: Resource < RefCounted < Object
A resource that holds all components of a 2D world, such as a canvas and a physics space.
Description
Class that has everything pertaining to a 2D world: A physics space, a canvas, and a sound space. 2D nodes register their resources into the current 2D world.
Tutorials
Properties
Property Descriptions
RID get_canvas()
The RID of this world's canvas resource. Used by the RenderingServer for 2D drawing.
PhysicsDirectSpaceState2D direct_space_state 🔗
PhysicsDirectSpaceState2D get_direct_space_state()
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process in the main thread.
RID get_navigation_map()
The RID of this world's navigation map. Used by the NavigationServer2D.
RID get_space()
The RID of this world's physics space resource. Used by the PhysicsServer2D for 2D physics, treating it as both a space and an area.