Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

Shortcut

Inherits: Resource < RefCounted < Object

A shortcut for binding input.

Description

Shortcuts are commonly used for interacting with a Control element from an InputEvent (also known as hotkeys).

One shortcut can contain multiple InputEvents, allowing the possibility of triggering one action with multiple different inputs.

Properties

Array

events

[]

Methods

String

get_as_text() const

bool

has_valid_event() const

bool

matches_event(event: InputEvent) const


Property Descriptions

Array events = [] 🔗

  • void set_events(value: Array)

  • Array get_events()

The shortcut's InputEvent array.

Generally the InputEvent used is an InputEventKey, though it can be any InputEvent, including an InputEventAction.


Method Descriptions

String get_as_text() const 🔗

Returns the shortcut's first valid InputEvent as a String.


bool has_valid_event() const 🔗

Returns whether events contains an InputEvent which is valid.


bool matches_event(event: InputEvent) const 🔗

Returns whether any InputEvent in events equals event. This uses InputEvent.is_match to compare events.