Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

GPUParticlesAttractorSphere3D

Inherits: GPUParticlesAttractor3D < VisualInstance3D < Node3D < Node < Object

A spheroid-shaped attractor that influences particles from GPUParticles3D nodes.

Description

A spheroid-shaped attractor that influences particles from GPUParticles3D nodes. Can be used to attract particles towards its origin, or to push them away from its origin.

Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.

Note: Particle attractors only affect GPUParticles3D, not CPUParticles3D.

Properties

float

radius

1.0


Property Descriptions

float radius = 1.0 🔗

  • void set_radius(value: float)

  • float get_radius()

The attractor sphere's radius in 3D units.

Note: Stretched ellipses can be obtained by using non-uniform scaling on the GPUParticlesAttractorSphere3D node.