Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

CSGTorus3D

Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Torus shape.

Description

This node allows you to create a torus for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

float

inner_radius

0.5

Material

material

float

outer_radius

1.0

int

ring_sides

6

int

sides

8

bool

smooth_faces

true


Property Descriptions

float inner_radius = 0.5 🔗

  • void set_inner_radius(value: float)

  • float get_inner_radius()

The inner radius of the torus.


Material material 🔗

The material used to render the torus.


float outer_radius = 1.0 🔗

  • void set_outer_radius(value: float)

  • float get_outer_radius()

The outer radius of the torus.


int ring_sides = 6 🔗

  • void set_ring_sides(value: int)

  • int get_ring_sides()

The number of edges each ring of the torus is constructed of.


int sides = 8 🔗

  • void set_sides(value: int)

  • int get_sides()

The number of slices the torus is constructed of.


bool smooth_faces = true 🔗

  • void set_smooth_faces(value: bool)

  • bool get_smooth_faces()

If true the normals of the torus are set to give a smooth effect making the torus seem rounded. If false the torus will have a flat shaded look.