Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

Shader

Inherits: Resource < RefCounted < Object

Inherited By: VisualShader

A shader implemented in the Redot shading language.

Description

A custom shader program implemented in the Redot shading language, saved with the .gdshader extension.

This class is used by a ShaderMaterial and allows you to write your own custom behavior for rendering visual items or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.

Tutorials

Properties

String

code

""

Methods

Texture

get_default_texture_parameter(name: StringName, index: int = 0) const

Mode

get_mode() const

Array

get_shader_uniform_list(get_groups: bool = false)

void

inspect_native_shader_code()

void

set_default_texture_parameter(name: StringName, texture: Texture, index: int = 0)


Enumerations

enum Mode: 🔗

Mode MODE_SPATIAL = 0

Mode used to draw all 3D objects.

Mode MODE_CANVAS_ITEM = 1

Mode used to draw all 2D objects.

Mode MODE_PARTICLES = 2

Mode used to calculate particle information on a per-particle basis. Not used for drawing.

Mode MODE_SKY = 3

Mode used for drawing skies. Only works with shaders attached to Sky objects.

Mode MODE_FOG = 4

Mode used for setting the color and density of volumetric fog effect.


Property Descriptions

String code = "" 🔗

Returns the shader's code as the user has written it, not the full generated code used internally.


Method Descriptions

Texture get_default_texture_parameter(name: StringName, index: int = 0) const 🔗

Returns the texture that is set as default for the specified parameter.

Note: name must match the name of the uniform in the code exactly.

Note: If the sampler array is used use index to access the specified texture.


Mode get_mode() const 🔗

Returns the shader mode for the shader.


Array get_shader_uniform_list(get_groups: bool = false) 🔗

Returns the list of shader uniforms that can be assigned to a ShaderMaterial, for use with ShaderMaterial.set_shader_parameter and ShaderMaterial.get_shader_parameter. The parameters returned are contained in dictionaries in a similar format to the ones returned by Object.get_property_list.

If argument get_groups is true, parameter grouping hints are also included in the list.


void inspect_native_shader_code() 🔗

Only available when running in the editor. Opens a popup that visualizes the generated shader code, including all variants and internal shader code. See also Material.inspect_native_shader_code.


void set_default_texture_parameter(name: StringName, texture: Texture, index: int = 0) 🔗

Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the ShaderMaterial.

Note: name must match the name of the uniform in the code exactly.

Note: If the sampler array is used use index to access the specified texture.