Attention: Here be dragons (unstable version)

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VisualShaderNodeRemap

Inherits: VisualShaderNode < Resource < RefCounted < Object

A visual shader node for remap function.

Description

Remap will transform the input range into output range, e.g. you can change a 0..1 value to -2..2 etc. See @GlobalScope.remap for more details.

Properties

OpType

op_type

0


Enumerations

enum OpType: 🔗

OpType OP_TYPE_SCALAR = 0

A floating-point scalar type.

OpType OP_TYPE_VECTOR_2D = 1

A 2D vector type.

OpType OP_TYPE_VECTOR_2D_SCALAR = 2

The value port uses a 2D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

OpType OP_TYPE_VECTOR_3D = 3

A 3D vector type.

OpType OP_TYPE_VECTOR_3D_SCALAR = 4

The value port uses a 3D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

OpType OP_TYPE_VECTOR_4D = 5

A 4D vector type.

OpType OP_TYPE_VECTOR_4D_SCALAR = 6

The value port uses a 4D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

OpType OP_TYPE_MAX = 7

Represents the size of the OpType enum.


Property Descriptions

OpType op_type = 0 🔗

There is currently no description for this property. Please help us by contributing one!