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Node2D
Inherits: CanvasItem < Node < Object
Inherited By: AnimatedSprite2D, AudioListener2D, AudioStreamPlayer2D, BackBufferCopy, Bone2D, Camera2D, CanvasGroup, CanvasModulate, CollisionObject2D, CollisionPolygon2D, CollisionShape2D, CPUParticles2D, GPUParticles2D, Joint2D, Light2D, LightOccluder2D, Line2D, Marker2D, MeshInstance2D, MultiMeshInstance2D, NavigationLink2D, NavigationObstacle2D, NavigationRegion2D, Parallax2D, ParallaxLayer, Path2D, PathFollow2D, Polygon2D, RayCast2D, RemoteTransform2D, ShapeCast2D, Skeleton2D, Sprite2D, TileMap, TileMapLayer, TouchScreenButton, VisibleOnScreenNotifier2D
A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
Description
A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order.
Tutorials
Properties
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Methods
void |
apply_scale(ratio: Vector2) |
get_angle_to(point: Vector2) const |
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get_relative_transform_to_parent(parent: Node) const |
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void |
global_translate(offset: Vector2) |
void |
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void |
move_local_x(delta: float, scaled: bool = false) |
void |
move_local_y(delta: float, scaled: bool = false) |
void |
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void |
Property Descriptions
Global position. See also position.
Global rotation in radians. See also rotation.
float global_rotation_degrees 🔗
Helper property to access global_rotation in degrees instead of radians. See also rotation_degrees.
Global scale. See also scale.
Global skew in radians. See also skew.
Transform2D global_transform 🔗
void set_global_transform(value: Transform2D)
Transform2D get_global_transform()
Global Transform2D. See also transform.
Vector2 position = Vector2(0, 0)
🔗
Position, relative to the node's parent. See also global_position.
Rotation in radians, relative to the node's parent. See also global_rotation.
Note: This property is edited in the inspector in degrees. If you want to use degrees in a script, use rotation_degrees.
Helper property to access rotation in degrees instead of radians. See also global_rotation_degrees.
Vector2 scale = Vector2(1, 1)
🔗
The node's scale, relative to the node's parent. Unscaled value: (1, 1)
. See also global_scale.
Note: Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Redot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
If set to a non-zero value, slants the node in one direction or another. This can be used for pseudo-3D effects. See also global_skew.
Note: Skew is performed on the X axis only, and between rotation and scaling.
Note: This property is edited in the inspector in degrees. If you want to use degrees in a script, use skew = deg_to_rad(value_in_degrees)
.
Transform2D transform 🔗
void set_transform(value: Transform2D)
Transform2D get_transform()
The node's Transform2D, relative to the node's parent. See also global_transform.
Method Descriptions
void apply_scale(ratio: Vector2) 🔗
Multiplies the current scale by the ratio
vector.
float get_angle_to(point: Vector2) const 🔗
Returns the angle between the node and the point
in radians.
Illustration of the returned angle.
Transform2D get_relative_transform_to_parent(parent: Node) const 🔗
Returns the Transform2D relative to this node's parent.
void global_translate(offset: Vector2) 🔗
Adds the offset
vector to the node's global position.
void look_at(point: Vector2) 🔗
Rotates the node so that its local +X axis points towards the point
, which is expected to use global coordinates.
point
should not be the same as the node's position, otherwise the node always looks to the right.
void move_local_x(delta: float, scaled: bool = false) 🔗
Applies a local translation on the node's X axis based on the Node._process's delta
. If scaled
is false
, normalizes the movement.
void move_local_y(delta: float, scaled: bool = false) 🔗
Applies a local translation on the node's Y axis based on the Node._process's delta
. If scaled
is false
, normalizes the movement.
Applies a rotation to the node, in radians, starting from its current rotation.
Vector2 to_global(local_point: Vector2) const 🔗
Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the Node2D it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
Vector2 to_local(global_point: Vector2) const 🔗
Transforms the provided global position into a position in local coordinate space. The output will be local relative to the Node2D it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
void translate(offset: Vector2) 🔗
Translates the node by the given offset
in local coordinates.