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TranslationDomain
Inherits: RefCounted < Object
A self-contained collection of Translation resources.
Description
TranslationDomain is a self-contained collection of Translation resources. Translations can be added to or removed from it.
If you're working with the main translation domain, it is more convenient to use the wrap methods on TranslationServer.
Properties
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Methods
void |
add_translation(translation: Translation) |
void |
clear() |
get_translation_object(locale: String) const |
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pseudolocalize(message: StringName) const |
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void |
remove_translation(translation: Translation) |
translate(message: StringName, context: StringName = &"") const |
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translate_plural(message: StringName, message_plural: StringName, n: int, context: StringName = &"") const |
Property Descriptions
bool pseudolocalization_accents_enabled = true
🔗
void set_pseudolocalization_accents_enabled(value: bool)
bool is_pseudolocalization_accents_enabled()
Replace all characters with their accented variants during pseudolocalization.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the MainLoop.NOTIFICATION_TRANSLATION_CHANGED notification manually after you have finished modifying pseudolocalization related options.
bool pseudolocalization_double_vowels_enabled = false
🔗
void set_pseudolocalization_double_vowels_enabled(value: bool)
bool is_pseudolocalization_double_vowels_enabled()
Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the MainLoop.NOTIFICATION_TRANSLATION_CHANGED notification manually after you have finished modifying pseudolocalization related options.
bool pseudolocalization_enabled = false
🔗
If true
, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the MainLoop.NOTIFICATION_TRANSLATION_CHANGED notification manually after you have finished modifying pseudolocalization related options.
float pseudolocalization_expansion_ratio = 0.0
🔗
void set_pseudolocalization_expansion_ratio(value: float)
float get_pseudolocalization_expansion_ratio()
The expansion ratio to use during pseudolocalization. A value of 0.3
is sufficient for most practical purposes, and will increase the length of each string by 30%.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the MainLoop.NOTIFICATION_TRANSLATION_CHANGED notification manually after you have finished modifying pseudolocalization related options.
bool pseudolocalization_fake_bidi_enabled = false
🔗
void set_pseudolocalization_fake_bidi_enabled(value: bool)
bool is_pseudolocalization_fake_bidi_enabled()
If true
, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the MainLoop.NOTIFICATION_TRANSLATION_CHANGED notification manually after you have finished modifying pseudolocalization related options.
bool pseudolocalization_override_enabled = false
🔗
void set_pseudolocalization_override_enabled(value: bool)
bool is_pseudolocalization_override_enabled()
Replace all characters in the string with *
. Useful for finding non-localizable strings.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the MainLoop.NOTIFICATION_TRANSLATION_CHANGED notification manually after you have finished modifying pseudolocalization related options.
String pseudolocalization_prefix = "["
🔗
Prefix that will be prepended to the pseudolocalized string.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the MainLoop.NOTIFICATION_TRANSLATION_CHANGED notification manually after you have finished modifying pseudolocalization related options.
bool pseudolocalization_skip_placeholders_enabled = true
🔗
void set_pseudolocalization_skip_placeholders_enabled(value: bool)
bool is_pseudolocalization_skip_placeholders_enabled()
Skip placeholders for string formatting like %s
or %f
during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the MainLoop.NOTIFICATION_TRANSLATION_CHANGED notification manually after you have finished modifying pseudolocalization related options.
String pseudolocalization_suffix = "]"
🔗
Suffix that will be appended to the pseudolocalized string.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the MainLoop.NOTIFICATION_TRANSLATION_CHANGED notification manually after you have finished modifying pseudolocalization related options.
Method Descriptions
void add_translation(translation: Translation) 🔗
Adds a translation.
void clear() 🔗
Removes all translations.
Translation get_translation_object(locale: String) const 🔗
Returns the Translation instance that best matches locale
. Returns null
if there are no matches.
StringName pseudolocalize(message: StringName) const 🔗
Returns the pseudolocalized string based on the message
passed in.
void remove_translation(translation: Translation) 🔗
Removes the given translation.
StringName translate(message: StringName, context: StringName = &"") const 🔗
Returns the current locale's translation for the given message and context.
StringName translate_plural(message: StringName, message_plural: StringName, n: int, context: StringName = &"") const 🔗
Returns the current locale's translation for the given message, plural message and context.
The number n
is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.