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TranslationServer
Inherits: Object
The server responsible for language translations.
Description
The translation server is the API backend that manages all language translations.
Translations are stored in TranslationDomains, which can be accessed by name. The most commonly used translation domain is the main translation domain. It always exists and can be accessed using an empty StringName. The translation server provides wrapper methods for accessing the main translation domain directly, without having to fetch the translation domain first. Custom translation domains are mainly for advanced usages like editor plugins. Names starting with godot.
are reserved for engine internals.
Tutorials
Properties
|
Methods
void |
add_translation(translation: Translation) |
void |
clear() |
compare_locales(locale_a: String, locale_b: String) const |
|
get_all_countries() const |
|
get_all_languages() const |
|
get_all_scripts() const |
|
get_country_name(country: String) const |
|
get_language_name(language: String) const |
|
get_loaded_locales() const |
|
get_locale() const |
|
get_locale_name(locale: String) const |
|
get_or_add_domain(domain: StringName) |
|
get_script_name(script: String) const |
|
get_translation_object(locale: String) |
|
has_domain(domain: StringName) const |
|
pseudolocalize(message: StringName) const |
|
void |
|
void |
remove_domain(domain: StringName) |
void |
remove_translation(translation: Translation) |
void |
set_locale(locale: String) |
standardize_locale(locale: String) const |
|
translate(message: StringName, context: StringName = &"") const |
|
translate_plural(message: StringName, plural_message: StringName, n: int, context: StringName = &"") const |
Property Descriptions
bool pseudolocalization_enabled = false
🔗
If true
, enables the use of pseudolocalization on the main translation domain. See ProjectSettings.internationalization/pseudolocalization/use_pseudolocalization for details.
Method Descriptions
void add_translation(translation: Translation) 🔗
Adds a translation to the main translation domain.
void clear() 🔗
Removes all translations from the main translation domain.
int compare_locales(locale_a: String, locale_b: String) const 🔗
Compares two locales and returns a similarity score between 0
(no match) and 10
(full match).
PackedStringArray get_all_countries() const 🔗
Returns an array of known country codes.
PackedStringArray get_all_languages() const 🔗
Returns array of known language codes.
PackedStringArray get_all_scripts() const 🔗
Returns an array of known script codes.
String get_country_name(country: String) const 🔗
Returns a readable country name for the country
code.
String get_language_name(language: String) const 🔗
Returns a readable language name for the language
code.
PackedStringArray get_loaded_locales() const 🔗
Returns an array of all loaded locales of the project.
Returns the current locale of the project.
See also OS.get_locale and OS.get_locale_language to query the locale of the user system.
String get_locale_name(locale: String) const 🔗
Returns a locale's language and its variant (e.g. "en_US"
would return "English (United States)"
).
TranslationDomain get_or_add_domain(domain: StringName) 🔗
Returns the translation domain with the specified name. An empty translation domain will be created and added if it does not exist.
String get_script_name(script: String) const 🔗
Returns a readable script name for the script
code.
Returns the current locale of the editor.
Note: When called from an exported project returns the same value as get_locale.
Translation get_translation_object(locale: String) 🔗
Returns the Translation instance that best matches locale
in the main translation domain. Returns null
if there are no matches.
bool has_domain(domain: StringName) const 🔗
Returns true
if a translation domain with the specified name exists.
StringName pseudolocalize(message: StringName) const 🔗
Returns the pseudolocalized string based on the message
passed in.
Note: This method always uses the main translation domain.
void reload_pseudolocalization() 🔗
Reparses the pseudolocalization options and reloads the translation for the main translation domain.
void remove_domain(domain: StringName) 🔗
Removes the translation domain with the specified name.
Note: Trying to remove the main translation domain is an error.
void remove_translation(translation: Translation) 🔗
Removes the given translation from the main translation domain.
void set_locale(locale: String) 🔗
Sets the locale of the project. The locale
string will be standardized to match known locales (e.g. en-US
would be matched to en_US
).
If translations have been loaded beforehand for the new locale, they will be applied.
String standardize_locale(locale: String) const 🔗
Returns a locale
string standardized to match known locales (e.g. en-US
would be matched to en_US
).
StringName translate(message: StringName, context: StringName = &"") const 🔗
Returns the current locale's translation for the given message and context.
Note: This method always uses the main translation domain.
StringName translate_plural(message: StringName, plural_message: StringName, n: int, context: StringName = &"") const 🔗
Returns the current locale's translation for the given message, plural message and context.
The number n
is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.
Note: This method always uses the main translation domain.